Hey guys. Need some help with designing a magic/inventory system. its for my game that can be tested
here. I am working on getting the magic in and cant decide what would be the best option. here is what I have so far.
1. Player has normal Spells and they use mana. they also have a limited inventory for 4 potions.
2. Spells use mana, but also take up one of your limited inventory slots. you can carry up to 4 spells, but that gives you no room for any potions. the player must find the balance they want.
3. There are no spells, but everything is a one time use item. so you can carry a healing potion and 3 fireballs.
4. Player has spells, but they have a cooldown and each use the cooldown gets longer. cooldown is based on kills not turns.
I suggest giving the game a try and see what you think would work best. also if you want to leave any comments in that thread about the game go ahead.