Author Topic: Ideas About a Naturalist RL  (Read 15287 times)

Marker Mage

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Re: Ideas About a Naturalist RL
« Reply #15 on: February 14, 2012, 03:14:36 AM »
I suppose that one could have a dungeon ecosystem macromanaged. Just decide starting populations for each monster species, and come up with some code for adjusting them over time. Of course, the player would need to be able to make their own adjustments to those populations someway (most likely by killing, but leaving food lying around might work too). You could then use those population numbers to decide the spawn rates of the various monsters.

The idea that I mentioned of being able to choose a specific monster and give it a name and/or change the char representing it could have some use in a more traditional roguelike. The player could just be going through the dungeon, when all of a sudden, an elf (represented by e) steals their hat and runs off. However, before then, the player is able to memorize it's features with some special command. The elf ceases to be just an elf. It becomes a unique creature and the player assigns it the name, "Blasted elf that took my hat!" The player even changes the character representing it to "ê". This unique creature will have a chance of spawning in the place of a regular elf and will keep the stats and inventory it had from previous times it has appeared, so that one turn, the player may finally defeat it and reclaim that hat!

Xecutor

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Re: Ideas About a Naturalist RL
« Reply #16 on: February 14, 2012, 06:52:29 AM »
Could you link your wife's thesis? It sounds interesting.
1. It's written in Russian.
2. It is written in LaTeX, some dialect of TeX popular in Russian scientific circles back in 90s. Probably there are (La)TeX to html converters though.
She is a mathematician, not biologist, so there is very little on biological side and a lot of math analysis.
AFAIR there was a system of differential equations and more then dozen parameters that describe species.
I have found pascal program that calculates simulation and draws some charts. It even works in dosbox!
But I don't really remember what all these parameters mean. Program's messages are also in Russian :)

Fenrir

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Re: Ideas About a Naturalist RL
« Reply #17 on: February 14, 2012, 01:59:38 PM »
Could you link your wife's thesis? It sounds interesting.
1. It's written in Russian.
2. It is written in LaTeX, some dialect of TeX popular in Russian scientific circles back in 90s. Probably there are (La)TeX to html converters though.
She is a mathematician, not biologist, so there is very little on biological side and a lot of math analysis.
AFAIR there was a system of differential equations and more then dozen parameters that describe species.
I have found pascal program that calculates simulation and draws some charts. It even works in dosbox!
But I don't really remember what all these parameters mean. Program's messages are also in Russian :)

Regarding objection two: LATEX is still popular, and not just in the Russian Federation. I used it to typeset a PDF file this morning.
« Last Edit: February 14, 2012, 02:06:45 PM by Fenrir »

Legend

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Re: Ideas About a Naturalist RL
« Reply #18 on: February 14, 2012, 06:10:20 PM »
Jo, the Greek Mythology game must have been someone else; my talkie was about Norse Mythology. I do not think you ever knew about that; it was years ago on a different forum.

At least Hajo might be interested in archiving this idea if he still does that.

Norse Mythology would be really cool. Especially in ascii.

The only one around that I know of is the old Valhalla/Ragnarok roguelike. Didn't care much for their tiles.