Author Topic: ZOMG!!! 7DRL in progress...  (Read 28000 times)

Valhalla

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ZOMG!!! 7DRL in progress...
« on: July 19, 2008, 07:07:24 AM »
Hiya, fellas.

Seeing as I'm sort of stuck on my projects (Ultimate Abyss and NetHack 3D) until I get in touch with my development team, I decided to make myself useful and write a seven-day roguelike!

I started today, at noon (It's 2AM now), so I have until Friday at 12PM next week.

Not much on the game yet, besides a simple mapping system and movement demo. I already have a layout for character sheets and the beginnings of a story.

And I'm not totally sure how this works, so anyone wanting to point something out, let me know. I suppose this is an "Out-of-Competition" 7DRL, so I don't know if there are any SPECIAL rules that apply (or don't apply) now.

And I'm the only one coding this, so I'm lone wolfin' it.

Wish me luck, my friends.

Robson

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Re: ZOMG!!! 7DRL in progress...
« Reply #1 on: July 19, 2008, 09:50:29 AM »
Good luck Valhalla!

Has nobody told you about the special rules for out of challenge 7DRLs? Oh dear. Nevermind though, they don't start until day 2, so you'll be alright. I'll scribble them down:

Day 2 - You must break at least 2 NetHack conducts, in real life.
Day 3 - All code must rhyme. For example, If { ItemUsed = "Health Packs" } PlayerHealth = MAX
Day 4 - You must find a use for the word XYZZY in your code.
Day 5 - In addition to writing your 7DRL, you must win a 7DRL roguelike of your choice.
Day 6 - You must keep at least one unofficial NetHack conduct, in real life. For example: Celibacy, Nudism or Zen (you wear a blindfold all day).
Day 7 - All code must be hurriedly rushed. Nearly all bugs are created on this day. Testing is left until the last hour.

Anvilfolk

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Re: ZOMG!!! 7DRL in progress...
« Reply #2 on: July 19, 2008, 04:00:22 PM »
Hehehehehehehehe, funny!

Good luck, Valhalla!
"Get it hot! Hit it harder!!!"
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Quasist

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Re: ZOMG!!! 7DRL in progress...
« Reply #3 on: July 19, 2008, 10:07:46 PM »
Good luck
But I think than 24hrsRLG is 7 times funnier :)

Valhalla

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Re: ZOMG!!! 7DRL in progress...
« Reply #4 on: July 20, 2008, 08:45:59 AM »
Day 2 - You must break at least 2 NetHack conducts, in real life.
Day 3 - All code must rhyme. For example, If { ItemUsed = "Health Packs" } PlayerHealth = MAX
Day 4 - You must find a use for the word XYZZY in your code.
Day 5 - In addition to writing your 7DRL, you must win a 7DRL roguelike of your choice.
Day 6 - You must keep at least one unofficial NetHack conduct, in real life. For example: Celibacy, Nudism or Zen (you wear a blindfold all day).
Day 7 - All code must be hurriedly rushed. Nearly all bugs are created on this day. Testing is left until the last hour.

Today I broke THREE NetHack conducts. xD.

Anyways, thanks for the wishings of luck and good tidings and such.

I started out making a text-based roguelike, but for some reason it is easier for me to program a tile-based GUI roguelike. I guess it's kind of odd, but I just feel like I can establish more, in a shorter time.

Heck, I've already got a map generator, Field-of-View (with shading effect for unseen tiles), basic combat, and the ability to travel to other levels.

But I've still got a lot to do, like saving, loading, enhanced combat (spells and such), item pickups, inventory, and the main goal of the game.

A couple of screens featuring progress can be seen here:
http://www.team3soft.com/projects/7drlscr1.png
http://www.team3soft.com/projects/7drlscr2.PNG

EDIT:

Also, I beat the 7DRL "You Only Live Once", which justifies your 7DRL rule for day 5. Har.

I had just realised this. I beat the game on the second-to-last character >_>

I really suck at roguelikes, but they're fun as hell. Har har.
« Last Edit: July 20, 2008, 08:55:57 AM by Valhalla »

Z

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Re: ZOMG!!! 7DRL in progress...
« Reply #5 on: July 20, 2008, 09:47:28 AM »
I have beaten You Only Live Once with the first character.

Gamer_2k4

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Re: ZOMG!!! 7DRL in progress...
« Reply #6 on: July 21, 2008, 04:51:27 PM »
I have beaten You Only Live Once with the first character.

With the kid? Solid...
Gamer_2k4

Z

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Re: ZOMG!!! 7DRL in progress...
« Reply #7 on: July 21, 2008, 05:29:52 PM »
IIRC there was only one monster type against which there was no strategy to defeat it without taking damage (when faced alone). If Timmy does not meet too many specimens of this monster, or groups of monsters, and uses a correct strategy against all the other monsters, he wins.

Valhalla

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Re: ZOMG!!! 7DRL in progress...
« Reply #8 on: July 29, 2008, 06:59:03 AM »
Ah, hey guys. Seems I didn't make the challenge. On day 4, my team for Ultimate Abyss got back together and I've been spriting for it (as well as coding, running double duty) since then.

I may start over sometime, though. It was fun while it lasted.

Anvilfolk

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Re: ZOMG!!! 7DRL in progress...
« Reply #9 on: July 29, 2008, 11:24:01 AM »
Bummer!

Do you reckon you would've managed it if you hadn't stopped though?
"Get it hot! Hit it harder!!!"
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Valhalla

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Re: ZOMG!!! 7DRL in progress...
« Reply #10 on: July 30, 2008, 08:56:05 AM »
Hmm... I dunno. I got awfully close for only 4 days in.

Sometime I will try to release a demo of what I've got.

Also, I was asked today if I wanted to be a part of a Doukutsu Mongatari 2 development team o_O

Z

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Re: ZOMG!!! 7DRL in progress...
« Reply #11 on: July 30, 2008, 09:21:57 AM »
Doukutsu Monogatari II? Wow. Any more info about this project?

Valhalla

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Re: ZOMG!!! 7DRL in progress...
« Reply #12 on: July 31, 2008, 05:08:42 AM »
Well, there are a lot of people trying to get me to lead a team for the project, since I'm pretty skilled in a few programming languages, but I haven't really decided yet.

If the project started now, there are only two people I would choose to have in the team, anyways. One is a composer, the other an artist.

If I found some other C++ programmer, and a lot more people showed interest... It could happen.

But I have drawn a small little mockup of artwork for it. I'm not as good as I used to be at pixel art, so it's not great, but here it is:

http://www.team3soft.com/dokomon2/scene1.png