Author Topic: Triangle Wizard (now at R 17.03)  (Read 24746 times)

getter77

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Re: Triangle Wizard (now at R 15.06)
« Reply #15 on: April 01, 2013, 11:50:24 AM »
R 15.06

Perhaps the smallest release ever, but still nifty in one particular part:

Quote
Hello everyone!

A bug with the Fool's class  was discovered last week, so I decided to release a small fix for it. I also included a new random level to honor another roguelike that I have been playing a lot recently.

Patch R 15.06 Notes:

-Fix a bug which caused certain quests to put the game into an infinite loop if you were playing the Fool class.

-Added the Dark Days Ahead random level.
Brian Emre Jeffears
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getter77

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Re: Triangle Wizard (now at R 15.07)
« Reply #16 on: May 12, 2013, 04:36:42 PM »
R 15.07

Quote
Hello everyone!

Since a bug was discovered yesterday, and I can't stand bugs (especially in my own programs), so here is a bug fix upgrade. And due to some extra free time we get here in the Netherlands because of ascension day, I also managed some other stuff. In particular there is a new talent, and a few new unique and normal creatures to combat!

Patch R 15.07 Notes:

-Fixed a bug which occurred when looting an altar as a theist that could cause your character to gain some extreme bonuses.
-Added 12 new normal creatures and 7 new unique creatures.
-Added the Arcen's Sanguine Burst talent. To see the full visual you do need to switch gore on.
-Changed the Azathoth priest power to deal melee disintegration damage 50% of the time instead of requiring your health to be below a certain percentage for it to kick in.
Brian Emre Jeffears
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getter77

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Re: Triangle Wizard (now at R 16.01)
« Reply #17 on: September 09, 2013, 09:50:58 PM »
R 16.01....amusingly just a short while ahead of ARRP 2013   :P

Quote
Hello wizarding triangles!

After much waiting I found a few days to do some work on Triangle Wizard, so here is another update! Many new races in this new version, along with a new class. We can all thank Pierpaolo Bonetti for his many suggestions! In addition there are quite some bug fixes, and some small upgrades here and there.

Patch R 16.01 Notes:

-Information about the location of the Trollmire and the Dark Days Ahead levels can now be correctly obtained via a Sanctified Shrine.
-Fixed some issues with the font in the inventory.
-Added the 'item_fix' console command to retrieve objects that are outside the level.
-Trolls now correctly deal high damage in melee.
-Added the Cro-Magnon and Salientian races.
-Added the Paragon class.
-Fixed a small problem with the initial spell keybinding of the Zombie Lord.
-Zombie Lord's Infection spell now correctly regenerates and starts at level two.
-Fixed a bug in the Necromancer transformation handler which could affect spell damage.
-Mechayon is now immune to the Infection spell.
-Oozemaster's Slimeform now lasts 30 seconds regardless of level, allowing for better timing.
-Added the Werewolf race.
-Increased the power of the Totemic Whisperer's familiar.
-Fixed a problem with followers of Zenithar having to pay for stuff in non-shop levels. Zenithar shop functionality now takes a few seconds to be available after level start.
-Excruciating Demisatisus disease now has a chance to make the victim explode when it ends.
-Trolls now have slower casting speed instead of slowed spell regeneration.
-Some levels are no longer square.
-Fixed a bug in the level generation logic which could generate levels which are not connected.
-Fixed a very rare bug that could crash the game while worshipping Zenithar.
-Items which 'on-cast' effects now correctly work when equipped on an ally.
-You can now ask allies to unequip and drop their item by pressing PageUp on top of them (the same key you use to give items with).
-Fixed a bug whereby equipping an ally with an item, killing them, resurrecting them and equipping them again etc. would lead to infinite stats.
-Fixed a typo in Captain Jack's Compass.
-Added five new unique creatures.
-Added a little something for Triangle Wizard day (the fifth anniversary).
Brian Emre Jeffears
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getter77

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Re: Triangle Wizard (now at R 16.01)
« Reply #18 on: September 10, 2013, 12:10:03 PM »
A key fix slipped through the cracks last night, redownload about now'ish to have the correct R 16.01
Brian Emre Jeffears
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getter77

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Re: Triangle Wizard (now at R 16.02)
« Reply #19 on: September 12, 2013, 11:59:11 PM »
R 16.02
Quote
Hello wizarding triangles!

Two small problems were identified with the previous version, notably some missing characters in the font and a minimap that did not display the entire level (thanks to Sam Stephens for reporting!). So this update fixes those problems. In addition I added a new disease to torment you, along with twelve new creatures to haunt you.

Patch R 16.02 Notes:

-Fixed a font problem.
-The whole level should now correctly fit on the minimap.
-Added the Atomic Dissonance disease.
-Added 12 new creatures.
Brian Emre Jeffears
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getter77

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Re: Triangle Wizard (now at R 16.03 ARRP)
« Reply #20 on: September 21, 2013, 01:39:16 PM »
R 16.03 ARRP

Quote
Hello my fellow wizarding triangles,

This weekend is the Annual Roguelike Release Party 2013, so I guess it is time for another update! This time we may thank James Benson who has been sending me a lot of fine feedback last week, some of which has been incorporated in this update. Unfortunately there was no time to add everything, but it is on the to-do list for the next update. Aside from his comments there are a few tiny fixes here and there in this update.

Patch R 16.03 Notes:

-The Lasher now deals corruption damage.
-Fixed a problem with the initial keybindings of the Zombie Lord class.
-Allies will no longer cast empowered spells outside of combat.
-Added an option to disable background battles in the menu.
-Description of the Angel race no longer overlaps with vision info.
-Added an option to show persistant spells affecting the player on the top right of the screen.
-Powerups for spells you already know now glow for easy recognition.
-Status effects are now shown in werewolf form.
-Added an option for allies to automatically join without the need to talk to them.
-You can now gain redemption quests for offended deities even if you currently worship another one. Performing these will remove their curse but will not make you join them.
-Asking your deity to protect you from another deity when you (accidentally) kill one of their disciples is no longer possible. Instead you can force your deity to do so, but this has a chance to upset your deity.
-Weather mage's Weather Tap ability has been increased to 50%.
-Auramancer's Mystic Auras ability has been increased to 50%.
-Chronomancer's Tempus Fugit ability has been increased to 15%.
-New game text for the Auramancer now correctly states that the Auramancer gains the detect alignment ability.
-Ocular Neopythe's Baneful Sight ability has been increased to 12.
-Druid's Nature's Servant ability has been increased to 10.
-Sorcerer's Arcane Will ability increased to 8.
-You can now also use Esc to exit the Credits and the Tomb.
-Stamina is now fully restored when going to the next level and in addition any exhaustion is removed.
-You can now press M in the New Game menu to get a dropdown menu for the choice you need to make on the active tab. (Incidentally you can also press N to go to the next tab and Z to start the game if you are in a hurry).
-Added the Pantheon random level.
Brian Emre Jeffears
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getter77

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Re: Triangle Wizard (now at R 16.04)
« Reply #21 on: November 26, 2013, 09:54:08 PM »
R 16.04

Quote
Hello my fellow wizarding triangles,

Here is a small update due to a bug that could lead to a crash if you stayed in the spiritual plane too long. There is also a new random special level because I dislike releasing bare bug fix updates.

Patch R 16.04 Notes:

-Some processes (such as the symbols appearing in the Spiritual Dimension) should no longer plague the minimap.
-Fixed a crash due to using the Spiritual Plane in a dark level.
-Added the Halls of Mirrors random special level.
-Increased the value of the Umbral Blot's loot.
-AI will now sometimes cast wall spells (such as Firewall) under the player instead of between her and himself.
Brian Emre Jeffears
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Re: Triangle Wizard (now at R 16.04)
« Reply #22 on: February 20, 2016, 12:26:15 PM »
Bit of a shame Wouter hasn't been updating the game for three years. Does anybody have some information on him and this project?
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

getter77

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Re: Triangle Wizard (now at R 16.04)
« Reply #23 on: February 20, 2016, 01:33:40 PM »
Things happened(he's totally ok!)....but....there's cause for optimism to be renewed of late.   8)
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Re: Triangle Wizard (now at R 16.04)
« Reply #24 on: February 20, 2016, 10:28:09 PM »
Good to hear! Thanks Getter, long time we haven't chatted.
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

getter77

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Re: Triangle Wizard (now at R 16.04)
« Reply #25 on: February 20, 2016, 11:21:12 PM »
Heh, no prob---I never truly stopped bothering Wouter about it this entire time really~   :P
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getter77

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Re: Triangle Wizard (now at R 17.01)
« Reply #26 on: March 23, 2016, 10:22:29 PM »
R 17.01  As foretold with hopes for years~  8)
Quote
Hello there my fellow wizarding triangles,

It has been a long time, has it not? Well the time has come again, there is a new Triangle Wizard update! The main new addition is the melee system overhaul and the addition of ranged weapons. I have also updated the GUI a bit and added support for larger resolutions. And of course there are also some new items, creatures, etc. I hope you will all enjoy it!

Patch R 17.01 Notes:

-Added support for the changing of the screen resolution.
-Changed some fonts.
-Removed the inventory limit. You can now carry as many items as you want.
-Gave the spellbook an overhaul.
-Removed standard letter key-bindings for spells. You can now only set one spell per letter. Pressing the letter instacasts the spell, and does not switch your selection.
-Added keylistings to several screens.
-It now costs time to cast spells and some spells acquire a target at the start of spellcasting, whilst others do so at the end.
-Added some new item prefixes and suffixes.
-Lowered Spectre's vulnerability to magic and holy damage.
-Sprinting is now done via the shift key and no longer the right mouse button.
-Removed right mouse botton movement.
-Sprinting is no longer an option that can be toggled in the options menu.
-There are different types of melee attacks now. You can right click to melee as well (for ranged weapons).
-Vertigo now lowers melee damage by 50%.
-Poison now lowers melee damage by 30%.
-Added new items.
-Added new creatures.
-Added new unique creatures.
-Added alternative melee and ranged weapons.
-Some bosses now have alternative melee attacks.
-Fixed a bug involving melee causes of death having incorrect descriptions in the log.
-Added the "Back to the Future" late-game quest.
-Fixed a bug with the Halls of Mirrors special level not appearing.
-Added the Target Practice special level.
-Added the "The Immaculates" mid-game quest.
-Yellow Musk Zombies now have a speed.
-Fixed a bug where a redemption quest would mention the wrong deity.
-Showing healthbars is now the default option.
-Damage no longer has to be integer for spells.
-Added sparkles to powerful items in the shop screen.
Brian Emre Jeffears
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AgingMinotaur

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Re: Triangle Wizard (now at R 17.01)
« Reply #27 on: March 23, 2016, 11:15:36 PM »
I was really interested in this back in the day, but couldn't play it on Linux. The latest version seems to run in Wine :)

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

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Re: Triangle Wizard (now at R 17.01)
« Reply #28 on: April 01, 2016, 12:32:27 AM »
Dreams come true! I didn't belive that TriWizard would resurrect.

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Re: Triangle Wizard (now at R 17.01)
« Reply #29 on: April 04, 2016, 11:55:45 PM »
That's very good news. Getter, this is also your merit.
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.