It is a bit odd to make card games for a Roguelike competition. I did one last year for the 7DRL competition. It was very low in production value but had some interesting concepts. The rules were very hard to discern though. I think most people actually played the game incorrectly. I just wrote them too quickly.
This year I plan to make another one. This time I'll be putting the game into a virtual table top so you can play the game on your computer without having to print out and cut out the cards. You can still print and cut if you want. I'll include the files and directions for doing so. But since this is a computer game competition I figure releasing a computer game is probably the most appropriate thing to do. Plus I can include hundreds of cards this way and not worry about the cost of printing and cutting for the end user.
One issue is that there will not be hardly any rules enforced for the game. This is an issue. You'll actually have to read the rules. I'm only giving you the components to drag around the desk top. Maybe some dice rollers (we'll see). The rest is a bit beyond me.
In the past I've put some effort in to making a basic digital RL and also hacking an existing one to add features (like arrow key support in PRIME). I've even toyed with the ToME engine. I'm just not much of a coder anymore. I was in the 1990's, but anymore my coding efforts fizzle. And failure is NOT FUN!
My efforts to build card and board games tend to find much greater success. Many have come to fruition and some are pretty fun. So I'm going to stick to it. Banging my head against a wall trying to make a good traditional RL has just been too frustrating.
So what do you think? Can a roguelike inspired card game with a digital interface be considered an roguelike? It'll have all the elements. Random content, item interactions, etc... And also what do people think about the value of actually succeeding in creating something? At what point do you sort of realize that coding is just not your forte? No matter how much you'd like to write the next big roguelike?
EDIT: Here is last years version. I do not think it's that good. But it was a good start.
http://uploading.com/files/21a12f55/Rogue%2B-%2BThe%2BCardlike.rar/