Author Topic: PRIME 2.2 (27th March 2013)  (Read 67196 times)

guest509

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Re: PRIME 1.7 released
« Reply #15 on: January 10, 2012, 12:13:49 PM »
  Okay it may be just my machine but is there no arrow key support? No HJKL whatever either? I'm on a laptop here. Pressing the numbers ain't gonna cut it. This is right up my ally to. I love the theme and think Nethack is still THE definitive roguelike.
 
If I might request the following:

Arrow key support. Press SHIFT to shift the arrow keys 45 degrees so I can move diagonal. Why all games don't do it this way I have no idea.

You know what. Don't worry about it. I'll do it myself!

Ancient

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PRIME 1.8 released
« Reply #16 on: February 27, 2012, 10:42:11 PM »
Name: Pesky Reticulans, Improvements, More Everything
Synopsis: Hacklike roguelike game with all kinds of aliens.
Version 1.8 (release #9) published 27th February 2012

For your convenience here are the direct download links:
WINDOWS, LINUX 32bit, LINUX 64bit, MAC OS (Lion), SOURCE

In short this release brings:
 - Reticulan Abductors gain experience points for probing enemies. What you cannot kill you can always abduct provided it is a living organism.
 - Several key maps to choose from. If you played one of major roguelikes earlier you might like to change your configuration. If problems arise detele config.txt in game directory.
 - Detective profession. They start with the Khan heavy pistol and detective license. Paralyze your victims and then use the license to interrogate them for hints about winning the game. The pistol packs a punch but has terrible recoil.
 - Xel'Naga. Very challenging to play but also most versatile. They have no facial features and cannot see.
 - Tons of lore to be found in game. Expect failed searches since not everything has a description.
 - Greater 64 bit architecture compatibility. PRIME runs and does not want to crash in your face. At least it did not for us.
 
Read full changelog if you are curious or bored.
Visit the website if you would like to have a look at screenshots first. Now without ads pestering our visitors.
« Last Edit: February 29, 2012, 03:36:18 PM by Ancient »
Michał Bieliński, reviewer for Temple of the Roguelike

guest509

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Re: PRIME 1.8 (27 Feb 2012)
« Reply #17 on: February 28, 2012, 02:29:50 AM »
  Oh man I just realized this is the same thread as the 1.7 release. Lol.

EDIT: Looks like your website still has 1.7 up...

-Jo

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Re: PRIME 1.8 (27 Feb 2012)
« Reply #18 on: February 28, 2012, 02:52:21 AM »
Quite a nice changelog there. don't forget to update to Roguebasin!   ;)

.tgz file eh....that's a new one on me as a Win 7 person?
Brian Emre Jeffears
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Psiweapon

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Re: PRIME 1.8 (27 Feb 2012)
« Reply #19 on: February 28, 2012, 11:05:52 AM »
Thread re-created and release post quoted at gaslamp forums
The invisible hand is a lie, the fiendish dogma of the market cultists. Lest the apostasy grows strong, their blood god will devour each and everyone, pious and infidel alike.

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Re: PRIME 1.8 (27 Feb 2012)
« Reply #20 on: February 28, 2012, 04:50:41 PM »
The website address has changed. Psiweapon did not add a notice at old place yet As for the thread being morphed we read up on release standards proposal and decided to give it a whirl.

Although it is untrue that Windows' users cannot open tgz archives these will be replaced with something friendlier for them.
Michał Bieliński, reviewer for Temple of the Roguelike

Ancient

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Re: PRIME 1.8 (27 Feb 2012)
« Reply #21 on: February 29, 2012, 03:40:04 PM »
Thanks to Francesco for compiling Mac executable and sending his modifications to source code. Link to Mac binary is added and source tarball is updated.
Michał Bieliński, reviewer for Temple of the Roguelike

Psiweapon

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Re: PRIME 1.8 (27 Feb 2012)
« Reply #22 on: February 29, 2012, 09:15:39 PM »
Wow!

So we're mac available too or at least will soon be? Sounds pretty awesome.
The invisible hand is a lie, the fiendish dogma of the market cultists. Lest the apostasy grows strong, their blood god will devour each and everyone, pious and infidel alike.

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PRIME 1.8a (3 Mar 2012)
« Reply #23 on: March 02, 2012, 10:48:20 PM »
Version 1.8a (release #10) published 2nd March 2012
Max OS X binaries and updated source published 3rd March 2012

We got a crash bug report. This version is a bug fix release. Fixes:

 - Examining a football led to immediate crash. (thanks Robert)
 - Hypnotizing a blind creature would crash or generate message with "(null)" instead of target.
 - Skillsofts no longer display equipping message if ninja starts with one.

Downloads:
Windows, Linux 32bit, Linux 64bit, Mac OS X Lion (64bit), Mac OS X Intel, (source)
« Last Edit: March 03, 2012, 06:39:35 PM by Ancient »
Michał Bieliński, reviewer for Temple of the Roguelike

szopin

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Re: PRIME 1.8a (3 Mar 2012)
« Reply #24 on: May 03, 2012, 07:09:50 PM »
Whoa, it's been a while. Sorry, didn't try those patches (no longer available), but the good news is: 1.8a compiles and runs without problems natively on N900! Yay. Thanks guys, diving into it right now (hope the overradiation bug was fixed, didn't see any mention in the changelog)

Edit: heh level 8 (), not sure if planned, but entrance right in the middle of an alien nest is tough
« Last Edit: May 03, 2012, 07:56:36 PM by szopin »

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Re: PRIME 1.8a (3 Mar 2012)
« Reply #25 on: May 04, 2012, 05:28:32 PM »
Quite a long time indeed. In fact we are about to release 1.9.

Quote from: szopin
1.8a compiles and runs without problems natively on N900!
Great news! The bug you mention was fixed and patches are both integrated. The exact line of changelog speaking of this is:
- Resistances could wrap around. Was death sentence. [Creature.h]

The danger of descending right into an alien nest is a feature. Getting displaced from stairs because an egg happened to be generated there is not. I usually use some escape item and if there is none in my inventory I try for the "parental gambit". In Aliens movie someone was spared too because they had been impregnated. This is possible in PRIME too. Make sure not to wound mature aliens before you get facehugged. Destroy all eggs and other facehuggers and make a dash for the robot town. You were close and had funds to pay for necessary service.

Would you like to try upcoming version? Final 1.9 is going to have a little more lore but will be otherwise identical. [Source]
Michał Bieliński, reviewer for Temple of the Roguelike

szopin

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Re: PRIME 1.8a (3 Mar 2012)
« Reply #26 on: May 06, 2012, 05:10:18 PM »
Quite a long time indeed. In fact we are about to release 1.9.

Yay!

Quote
The bug you mention was fixed and patches are both integrated. The exact line of changelog speaking of this is:
- Resistances could wrap around. Was death sentence. [Creature.h]

Yeah it did seem fixed. Only once did radiation get me so far in 1.8(a), and it was rad grenades (still gotta figure out what they can be used for, seem suicidal)

Quote
The danger of descending right into an alien nest is a feature. Getting displaced from stairs because an egg happened to be generated there is not. I usually use some escape item and if there is none in my inventory I try for the "parental gambit". In Aliens movie someone was spared too because they had been impregnated. This is possible in PRIME too. Make sure not to wound mature aliens before you get facehugged. Destroy all eggs and other facehuggers and make a dash for the robot town. You were close and had funds to pay for necessary service.

Neat. Had transportation, so managed to get out luckily, next time will most likely have to try out 'parental gambit'.

Quote
Would you like to try upcoming version? Final 1.9 is going to have a little more lore but will be otherwise identical. [Source]

Even more YAY! Thanks, downloading... :)

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PRIME 1.9
« Reply #27 on: May 08, 2012, 10:55:39 PM »
Name: Pesky Reticulans, Improvements, More Everything
Synopsis: Hacklike roguelike game with all kinds of aliens.
Version 1.9 (release #11) published 9th May 2012


DOWNLOAD: WINDOWS --- LINUX 32bit --- LINUX 64bit --- SOURCE

More platforms are going to be available soon.

New stuff includes:
  • New ways to use canisters. Throwing and applying now produces interesting effects.
  • You can dig walls if you have right equipment.
  • Bio armors can be grown into more powerful varieties. Water them nicely.
  • Allocating skill points to mutant powers brings additional benefits.
  • Floppy disks are no longer only items that can be cracked.
  • There is help available for several screens.
  • Torcs. They are based on Julian May book series "Pliocene Exile".
  • New creatures: Bene Gesserit reverend mothers, Rossak Sorceresses and mutant lizards.
  • New mutant powers: Autolysis, The Voice.
  • New items: Mecha-dendrites, several varieties of bio armors, EMP grenades, Gom Jabbar, mining laser, glory device, kevlar armor, fashionable belt and Bouncy Bubbly Beverage.

Full changelog here: changelog.txt
« Last Edit: May 11, 2012, 03:36:11 PM by Ancient »
Michał Bieliński, reviewer for Temple of the Roguelike

guest509

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Re: PRIME 1.9 (9 May 2012)
« Reply #28 on: May 08, 2012, 11:28:01 PM »
Sweet!

Psiweapon

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Re: PRIME 1.9 (9 May 2012)
« Reply #29 on: May 09, 2012, 12:01:55 AM »
YEEEEEEEEEEEEEEEEEEEEEEEEEE HAAAAAAWWWWWWWWWWWWWWW
The invisible hand is a lie, the fiendish dogma of the market cultists. Lest the apostasy grows strong, their blood god will devour each and everyone, pious and infidel alike.