The general direction is wilderness survival and feeling "immersed" in the game world through thoughtful AI of it's inhabitants.
Working on graphics fixes now,
then ai and items and inhabitants, all meshed together most likely, with multiple rewrites as per my style. I find as I add those, elements of the game engine get programmed along the way. Thanks for taking an interest.
I am an amateur programmer so other than the LUA 5 manual and some roguebasin articles I don't have much to go on. No release schedule, I'm married and I have a kid and a wife and 20 cats.
HOWEVER my love of roguelikes is strong - i have been working on this project since I started BASIC programming at age 12. I think thats sixteen years ago.