Author Topic: Help needed forking Angband variant  (Read 2848 times)

isnorden

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Help needed forking Angband variant
« on: December 24, 2011, 05:04:35 AM »
NOTE:  Please forgive me if you've seen similar messages on other Roguelike forums lately; I've been trying to reach as many coders as possible, but don't intend to spam you.  :-[

For the past several years, I've been trying to get a Norse-themed Angband variant past the "info-file hack" stage; I've had plenty of great ideas, but very little programming skill--some rusty Lua that I picked up doing modules for ToME 2, and C++ at the "hello world" level.  Some interested coders have already helped me begin translating the ideas on my to-do lists, which led to a crash-prone alpha version (see the links at the end of this post).

Unfortunately, the original coders have moved on to other projects; I'm searching for willing and interested programmers who can help make my ideas playable.  Here is the to-do list I originally wrote, organized by priority (and marking off the changes that were already made)--

http://norseband-game.webs.com/to-do_high.pdf
http://norseband-game.webs.com/to-do_med.pdf
http://norseband-game.webs.com/to-do_low.pdf

If you'd like to contribute to my variant (and get devteam credit when a playable release is out), feel free to download the uncompiled source code here--

http://www.sendspace.com/file/t7vx1c


A Windows compilation (still very buggy) is available here--


http://www.sendspace.com/file/fgw4ve


Thanks for your time, and Happy Holidays!


« Last Edit: December 24, 2011, 05:08:53 AM by isnorden »
Ingeborg S. Nordén

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Re: Help needed forking Angband variant
« Reply #1 on: December 25, 2011, 01:43:34 PM »
Why there are done items in to do list? Why they are in pdf format?