Among monstrous lists on the net, I think this is my favourite so far:
http://forums.syfy.com/index.php?s=0e07357e40b0104a98501ba27190385f&showtopic=2302044&pid=4943518&st=0&
It contains many names from a wide variety of cultures. One can always look up those one doesn't know.
As always,
Minotauros
That's a small list ;-)
Thanks, I will take some monster from them.
I have to say having classically named monsters with completely random stats and abilities sounds pretty horrible. What would be the point labeling them if it has no correspondence to anything.
If your set on having random monsters why don't you make them mutants or something, you could compile a list of mutations and base there skills and descriptions on those.
Atmosphere is really important in games, but its better to base your theme on your gameplay mechanic.
The randomization is accordingly to the player overall power. The monster skills power too. You will not find overpowered kobolds in comparison with your power. The point is that the monsters stats are generated randomly having into account not only your character level, but also your health, damage, mana, defense, etc... Once gathered all this data, the monster will be either easy to beat, or a bit hard. And trust it or not, thisis the most realistic way, since a kobold could be using a epic weapon he found abandoned in a cave, or a troll casting a fireball because someone teach him how to do so, and this variation is expected in the real life.
About the mutations, I though about that. I have compiled a large list of adjectives or mutations, as you call them, but for now they are just adjectives. Of course, there are some of them that will grant the monster extra powers, for example, "Giant kobold" could be a kobold with 50% more health, and "Red Skeleton" could drain health from you back to him. As I wrote, some adjectives grants certain powers also random in a defined range: +50% ~ +60% health. About this aspect, it's something that I didn't defined much, but it's not much important now, at least not much as the inventory and equipment system and the items' powers system, which i'm doing now.