Author Topic: One Day Roguelike Challenge - December 2011  (Read 13240 times)

ido

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One Day Roguelike Challenge - December 2011
« on: December 08, 2011, 07:45:28 PM »
From the people who brought you the 1kb Roguelike Challenge, Yet another one of the silly challenges originating at the roguelike development irc channel has been proclaimed:

The One Day Roguelike Challenge (December 2011)

Choose any time from Thursday, Dec 8th to Sunday, Dec 11th and make a roguelike game in 24 hours!

And don't forget to list yourself in the above-linked document!

-Ido.

corremn

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Re: One Day Roguelike Challenge - December 2011
« Reply #1 on: December 08, 2011, 11:02:38 PM »
What are the rules? use existing code, but all new content? Sounds interesting, I have an idea already, might be too hard to implement.
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

jraregris

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Re: One Day Roguelike Challenge - December 2011
« Reply #2 on: December 09, 2011, 05:05:53 AM »
I started 8th 21:30 UTC and finished 9th 04:50 UTC.

Cave Santa
It's Cave Christmas and you are Cave Santa. You must deliver as many Cave Presents to the Cave Orphans as you can before you get eaten by the Cave Cannibals!

Navigate the Caves by pressing the vikeys or numpad. Interact with things by walking on them. Be the Best Cave Santa and get on the High Score table!

Point your ssh machines to santa@topolov.weknowwhatboyslike.com with the password "santa".

guest509

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Re: One Day Roguelike Challenge - December 2011
« Reply #3 on: December 09, 2011, 06:31:39 AM »
  Not sure I updated the doc correctly. I have been having trouble with googledocs. Anyway I'll give it a go tomorrow. It'll be more of a concept test but hey that's what we do with these half the time anyway.

ido

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Re: One Day Roguelike Challenge - December 2011
« Reply #4 on: December 09, 2011, 09:43:45 AM »
What are the rules? use existing code, but all new content?

Use what you see fit - just have a new game in 24 hours that did not exist before :)

XLambda

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Re: One Day Roguelike Challenge - December 2011
« Reply #5 on: December 09, 2011, 11:57:04 AM »
Awesome, will try to get sth. done!  ;D

guest509

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Re: One Day Roguelike Challenge - December 2011
« Reply #6 on: December 10, 2011, 03:51:36 AM »
  Well people I failed my 1DRL. My plan was to take an existing real time maze game that came with my programming tutorial and add a procedurally based dungeon. Just one largish level.
  It was just too much. So what I ended up with was totally unfinished and unplayable.

george

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Re: One Day Roguelike Challenge - December 2011
« Reply #7 on: December 10, 2011, 04:53:24 AM »
Bilebio is a pretty neat concept, I quite liked the plant growth visuals. Hope jab fleshes it out some more.

XLambda

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Re: One Day Roguelike Challenge - December 2011
« Reply #8 on: December 10, 2011, 09:58:26 PM »
Awesome, will try to get sth. done!  ;D

Failed before I even started - this was definitely a bad time to catch a cold. No programming like that. :'(

guest509

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Re: One Day Roguelike Challenge - December 2011
« Reply #9 on: December 11, 2011, 07:26:51 AM »
  Ah bummer Lambda. I was hoping for something sweet.

chazu

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Re: One Day Roguelike Challenge - December 2011
« Reply #10 on: December 19, 2011, 03:01:38 PM »
jraregris: very nice little game. What libraries/language did you use?

jraregris

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Re: One Day Roguelike Challenge - December 2011
« Reply #11 on: December 27, 2011, 10:57:49 AM »
jraregris: very nice little game. What libraries/language did you use?

Thanks for trying it!
It is coded in Ruby and uses the ncursesw gem for ncurses and mongodb for storing scores. It was built on the current state of the engine for my not-finished-game Svirfneblin.

You can find the source for Cave Santa at https://github.com/jraregris/cave-santa, and Svirfneblin here: https://github.com/jraregris/svirfneblin.