Author Topic: Tile set project  (Read 35264 times)

Hamish

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Tile set project
« on: November 27, 2011, 11:05:06 PM »

Hello people,

I'm here to sell my ware's, well give them away actually.

If anyone was thinking of sullying their projects with some graphics then they could check out my blog.I've started to make a roguelike tile set and would love to get some feedback.

I've always preferred roguelikes with ASCII displays (a strange position fro someone with an illustration degree) because they're suggestive and evoke more mood than detailed sprites. But I've got to give it a go dont i? In the spirit of low tech I have opted for 8 by 8 tiles, which will hopefully act as pictograms - being clearly readable and representational rather than explicit. well thats enough pretentious waffle for one post, if your at all interested you can check em out here, like i said it'd be great to get some opinions.

http://eight2empire.blogspot.com/

Thanks a lot

getter77

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Re: Tile set project
« Reply #1 on: November 28, 2011, 12:03:11 AM »
Looks to be a good effort underway to me, especially given how many projects got a handy boost out of the Oryx set from awhile back.  Congrats and keep at it!   8)
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Hamish

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Re: Tile set project
« Reply #2 on: November 28, 2011, 12:11:42 AM »

Ahh, tanks very much.

The oddball/oryx tileset was a bit of an inspiration for me, it is amazing how much that stuff got used! I'm just hopeing that if a do a good enough job my work will get incorporated into someones game, it seems a surer approach than searching for a programmer to work with exclusively.

Hamish

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Re: Tile set project
« Reply #3 on: December 05, 2011, 10:28:05 PM »
Ahh, throw me a bone people, 60 views but only one reply (my thanks getter77, you are a gentleman).

I've posted up a fair bit of stuff now and could really do with some feedback, please check it out and let me know what you think.

http://eight2empire.blogspot.com/

Many thanks.

getter77

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Re: Tile set project
« Reply #4 on: December 06, 2011, 03:52:55 AM »
Still me at the least, but I applaud some spiffy looking Inventory Tetris you've got going there---reminded me of the one Diablo fangame straight away.

I'd suspect more folks here and otherwise will begin to weigh in once the various pieces start getting interwoven into congruent scenes for better effect---the whole Gestalt thing if you will.

Keep at it regardless, one never knows when something will come along totally new to somebody.   8)
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george

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Re: Tile set project
« Reply #5 on: December 06, 2011, 04:54:12 AM »
hey Hamish, I like the visual style and your concepts. Once you start putting the monsters like the neanderthals, centaurs, etc. together though I feel like there isn't enough contrast between the different types to tell them apart very well.

The items are pretty killer. Nice throwing stars! :)

Pueo

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Re: Tile set project
« Reply #6 on: December 06, 2011, 05:34:44 AM »
I especially like the MLT. Nice and lean. (and the tomato is ripe. I love that :D)
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devonps

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Re: Tile set project
« Reply #7 on: December 06, 2011, 08:38:12 PM »
The cave mockup looks really good, keep up the good work, well done :)

Hamish

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Re: Tile set project
« Reply #8 on: December 06, 2011, 10:30:37 PM »
Thank you for the feedback guys, its much appreciated.

I take the point about some of the sprites looking very similar, there is a lot of brown going on. Perhaps I could shift some of the colours to get a bit more differentiation.

On the other hand, I'm hoping that people use the different enemies discreetly, only mixing coherent groups - like bandits with wolves or centaurs and fawns. I always find it a big turn off when I enter a dungeon in a new game and encounter a thief, a giant amoeba, a dragon and a poltergeist all on the same floor. What are they supposed to be doing together, playing poker?

I'll try to get some more detailed mock screens up soon, with more by way of scenery and stuff. It's really encouraging to know people are taking an interest.

@pueo - yeah princess bride is awesome, I love low-key fantasy like that, there is nothing more fantastic in it than a big dude, some large rats and an albino, but it's still totally epic. I'm definitely going to have to make scenery for a thieves forest :¬)


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Re: Tile set project
« Reply #9 on: December 07, 2011, 04:50:28 AM »
  Hey hamish looking good. I saw you posting on the google group as well. We don't get a lot of artists around here. Mostly programmers, developers, players and hard core nerds. I think the guy that did the Zapm Mod called Prime (psiweapon) does some art as well.
  So you saying it's cool to use your art as long as we credit you?

jasonpickering

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Re: Tile set project
« Reply #10 on: December 07, 2011, 05:40:04 AM »
Looks pretty good so far. Doing super small sprites is a challenge. I went the other direction and used larger heads with smaller bodies to display my characters. I hope you dont mind me posting a mockup in here it might give you some ideas.



You might be able to get away with doing one wall. Kind of like the side of the island I did here, that would make it a little easier for people to program because they would only need to worry about a few tiles, instead of doing all the different ones.  (I have a better example if you need it)

also maybe think about doing a few floor textures. A you can use it to break up the monotony, and B you could use it to set up a grid system, which can be troublesome if the world generates large open areas.

As for the Sprites I think you did a good job in making things look different IE. centaur vs Ape vs Demon. the specific ones in that family are a little hard to differentiate, like the centaurs, especially if they are displayed smaller on screen then what you have there. It might be better to stick with one Type of each, although I guess that might be at the discretion of the game designer, perhaps in their game centaurs use bows so they use the sprite with the bow where someone else might use centaurs with axes.

and another thing is think about the location monsters will most likely be at, and when you draw them, do it on the base color for that areas tilemap. In my above example the main character is very readable, but if he is in an area that is very blue, then he would be much harder to see. That might be a problem with the sprites later on. I bet the Dark Ape, would be rather hard to make out against the cave floor, but if you were in a snow world he would really pop at the player.

ido

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Re: Tile set project
« Reply #11 on: December 07, 2011, 09:48:03 AM »
Looking really good Hamish!

Any chance of putting up a single zip file with all the assets in it?

Psiweapon

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Re: Tile set project
« Reply #12 on: December 07, 2011, 11:19:21 AM »
Oh my we're starting to pile up!

Good luck hamish! :D Hope you make your way into a lot of projects!
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konijn_

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Re: Tile set project
« Reply #13 on: December 07, 2011, 02:58:46 PM »
Like the art, like your blog.

I am following this with interest.

T.

Pueo

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Re: Tile set project
« Reply #14 on: December 07, 2011, 03:01:02 PM »
@pueo - yeah princess bride is awesome, I love low-key fantasy like that, there is nothing more fantastic in it than a big dude, some large rats and an albino, but it's still totally epic. I'm definitely going to have to make scenery for a thieves forest :¬)

My favorites are the ROUS's.  But I don't think they really even exist...
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