Author Topic: The Slimy Lichmummy 0.38 (now with SDL port)  (Read 27149 times)

Z

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Re: The Slimy Lichmummy 0.36 (now with SDL port)
« Reply #15 on: November 24, 2011, 08:20:22 PM »
Recenter does not help, autocenter does not help, and the bug is obvious after a short play on my machine. I have checked that fullscreen and SDL do not matter. Maybe it's caused by 64 bit architecture?

itkachev

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Re: The Slimy Lichmummy 0.36 (now with SDL port)
« Reply #16 on: November 25, 2011, 07:04:19 AM »
6. "l"ook is the most used in rogueliks.. maybe putting an option in the configuration file for not using the vi-keys (I think few players use them anymore). btw every other one-hit key would be ok

I wouldn't be so quick to dismiss vi-keys. Vi-keys is the only layout that works well on notebook/netbook keyboards, and notebooks/netbooks are only getting more popular, not less.

Skeletor

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Re: The Slimy Lichmummy 0.36 (now with SDL port)
« Reply #17 on: November 25, 2011, 08:42:48 AM »
6. "l"ook is the most used in rogueliks.. maybe putting an option in the configuration file for not using the vi-keys (I think few players use them anymore). btw every other one-hit key would be ok

I wouldn't be so quick to dismiss vi-keys. Vi-keys is the only layout that works well on notebook/netbook keyboards, and notebooks/netbooks are only getting more popular, not less.


Sure, everyone has a laptop, but I don't think there are many people playing roguelikes with those. By the way you have a point there; maybe we could start a poll thread about notebook/netbook rogueliking and vi-keys.
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

XLambda

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Re: The Slimy Lichmummy 0.36 (now with SDL port)
« Reply #18 on: November 25, 2011, 09:33:06 AM »
6. "l"ook is the most used in rogueliks.. maybe putting an option in the configuration file for not using the vi-keys (I think few players use them anymore). btw every other one-hit key would be ok

I wouldn't be so quick to dismiss vi-keys. Vi-keys is the only layout that works well on notebook/netbook keyboards, and notebooks/netbooks are only getting more popular, not less.

Remember that the vi-key system is broken on many non-English keyboards where the keys aren't arranged in QWERTY style.
(Many European countries use QWERTZ, for example, where Y and Z are swapped. Drives you insane trying to play a game that supports only vi-keys.  :()

HappyPonyLand

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Re: The Slimy Lichmummy 0.36 (now with SDL port)
« Reply #19 on: November 25, 2011, 01:23:40 PM »
6. "l"ook is the most used in rogueliks.. maybe putting an option in the configuration file for not using the vi-keys (I think few players use them anymore). btw every other one-hit key would be ok

I wouldn't be so quick to dismiss vi-keys. Vi-keys is the only layout that works well on notebook/netbook keyboards, and notebooks/netbooks are only getting more popular, not less.

Remember that the vi-key system is broken on many non-English keyboards where the keys aren't arranged in QWERTY style.
(Many European countries use QWERTZ, for example, where Y and Z are swapped. Drives you insane trying to play a game that supports only vi-keys.  :()

In TSL this isn't an issue since you can adjust keys freely (or just play with numpad, if you have one). yu and bn on vi-keys are awkwardly placed, in the Dvorak keymap supplied they have been shifted one step to the right. Default QWERTY vi-keys have the traditional layout, since anyone wanting to use them probably know them already.

Skeletor

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Re: The Slimy Lichmummy 0.36 (now with SDL port)
« Reply #20 on: November 25, 2011, 01:39:33 PM »
In TSL this isn't an issue since you can adjust keys freely

How?

some other things:
- is there yet any use for hacksaw and mortar and pestle?
- shouldn't be better an automatic autocenter after every step?
- what's the use of "mark destination" scrolls?
- recharge scrolls have always ended making my wands exploding.. always

polymorph traps -> slime -> every item dissolves
terrible! haha
« Last Edit: November 26, 2011, 07:24:24 PM by Skeletor »
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

HappyPonyLand

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Re: The Slimy Lichmummy 0.36 (now with SDL port)
« Reply #21 on: December 01, 2011, 02:29:28 PM »
TSL 0.37 is out! Thanks for all the feedback!

HappyPonyLand

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Re: The Slimy Lichmummy 0.36 (now with SDL port)
« Reply #22 on: December 01, 2011, 02:37:04 PM »
In TSL this isn't an issue since you can adjust keys freely

How?

some other things:
- is there yet any use for hacksaw and mortar and pestle?
- shouldn't be better an automatic autocenter after every step?
- what's the use of "mark destination" scrolls?
- recharge scrolls have always ended making my wands exploding.. always

polymorph traps -> slime -> every item dissolves
terrible! haha

Keys: create a tsl_conf, add "bind x y" where x is the key and y is the command. See README for more information. Ideally key binding should be done from inside the game, I just haven't had time to add it.

Hacksaw can turn bullets into hollow-point bullets. Mortar and pestle can grind some items (that currently are not generated). So - no, they're not really useful. Their future is yet to be determined, they will possibly be removed.

Autocenter: how could it be better?

Mark scrolls record your location. When you use a recall scroll, you are taken back to the same place. These will probably be replaced by something more useful (maybe a scroll that just takes you back to the stairs).

Recharge has been rebalanced in 0.37. It's now 5% + number of charges already in wand (used to be 30% something).

Slimes: ;D Even I think this is a bit too harsh. I might change it so items aren't always destroyed, or only degraded in some way.

Legend

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Re: The Slimy Lichmummy 0.36 (now with SDL port)
« Reply #23 on: December 10, 2011, 10:39:37 AM »
Finally got around to giving this a try. Pretty fun. I like the setting.

Would be nice if the inventory menus could be navigated with the arrow key.

It would also be nice if the game asked you if you wanted to play again or quit when you die instead of automatically closing.

Legend

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Re: The Slimy Lichmummy 0.36 (now with SDL port)
« Reply #24 on: December 22, 2011, 09:03:55 AM »
I tried this as my tsl_conf file

Code: [Select]
fullscreen


autocenter


forcegetname

But the game doesn't open when I do. I mainly wanted fullscreen.

It runs fine if I don't have the conf file, but I really would prefer to play fullscreen. Am I making the conf file right? Is it supposed to have * in front of the commands? Do they have to be on the same line?

mariodonick

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Re: The Slimy Lichmummy 0.36 (now with SDL port)
« Reply #25 on: December 22, 2011, 09:12:08 AM »
Quote
but I don't think there are many people playing roguelikes with those.

Oh, more than you'd think. Roguelikes are very good games for long journeys by train, and they usually don't drain the battery like other games do.
https://mariodonick.itch.io/lambdarogue-the-book-of-stars
-- LR: The Book of Stars graphical roguelike RPG

Legend

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Re: The Slimy Lichmummy 0.36 (now with SDL port)
« Reply #26 on: December 22, 2011, 09:24:26 AM »
what does "(...)" mean in the help screen?

Quote
Quote
but I don't think there are many people playing roguelikes with those.

Oh, more than you'd think. Roguelikes are very good games for long journeys by train, and they usually don't drain the battery like other games do.

I use a laptop myself to play roguelikes. It can be frustrating when some roguelikes such as Demon Hunt only use the numpad which my laptop does not have.
« Last Edit: December 22, 2011, 09:26:11 AM by Legend »

Skeletor

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Re: The Slimy Lichmummy 0.36 (now with SDL port)
« Reply #27 on: December 28, 2011, 12:11:46 PM »
What's the use of mechanical arms and yuck potions?

I like this new version, much better.

I hope you keep working on this game.



What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

ido

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Re: The Slimy Lichmummy 0.36 (now with SDL port)
« Reply #28 on: December 28, 2011, 12:39:11 PM »
Quote
Quote
but I don't think there are many people playing roguelikes with those.

Oh, more than you'd think. Roguelikes are very good games for long journeys by train, and they usually don't drain the battery like other games do.

I use a laptop myself to play roguelikes. It can be frustrating when some roguelikes such as Demon Hunt only use the numpad which my laptop does not have.

Same here with frozen depths - it was a pain in the butt to find a key combination that worked well with all the other keys and I ended up barely ever using diagonals (only when i really needed to).

Legend

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Re: The Slimy Lichmummy 0.36 (now with SDL port)
« Reply #29 on: December 28, 2011, 06:51:18 PM »
Quote
Quote
but I don't think there are many people playing roguelikes with those.

Oh, more than you'd think. Roguelikes are very good games for long journeys by train, and they usually don't drain the battery like other games do.

I use a laptop myself to play roguelikes. It can be frustrating when some roguelikes such as Demon Hunt only use the numpad which my laptop does not have.

Same here with frozen depths - it was a pain in the butt to find a key combination that worked well with all the other keys and I ended up barely ever using diagonals (only when i really needed to).

Yeah, frozen depths was the first roguelike I played that made me think to map the keys to a gamepad using xpadder just so I could fully use diagonal movements in an easy way. Worked out pretty well since it doesn't have too many commands. I can play almost entirely using a gamepad. The same with Doomrl, Hydra Slayer, and Infra Arcana.