Author Topic: Dwarf fortress ( 0.40.1 released 7/7 2014)  (Read 40277 times)

jocke the beast

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Dwarf fortress ( 0.40.1 released 7/7 2014)
« on: November 13, 2011, 08:29:31 AM »
Topic started here since DF should be a major.Right?!

Anyways, I've just fallen in love...
First off, I've tried 2 times before to really "get into" DF but both times it ended up with me angry of the overwelming UI and just frustrated of the depth...resulting in aborting the playing. But now...
I checked out two tutorials (one might do for others but for me two was needed) and after some hours it happend: I began to understand! And....I began to fall in love :)
DF is now not just a game for me, it's more of a religion or a relationship. It's not just that it's so deep and you can do "anything"...the thing I love is that the game kind of acts as a movie (a movie you can "try" to direct and produce but the result is never the same after a new game).
I havn't yet tried Adventure Mode...but that's to come. Right now I'm kind of busy running my "kingdom"  :)

So, any DF-players here?
« Last Edit: July 08, 2014, 08:50:46 AM by jocke the beast »

NON

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Re: Dwarf fortress
« Reply #1 on: November 13, 2011, 09:11:16 AM »
Dwarf Fortress is not a Roguelike so awesome.

There's always a bunch of fun projects going on in the fort that you look forward to completing. And it really feels like you're creating a story.

The only bad thing is lack of challenge once you get the fort going. The game just keeps going, like a TV-show that should have been finished long ago.
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

XLambda

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Re: Dwarf fortress
« Reply #2 on: November 13, 2011, 09:26:56 AM »
I was playing DF for a long time. Nowadays I don't have enough time for it, but I'll get back to it as soon as the new version comes out.  ;D

jocke the beast

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Re: Dwarf fortress
« Reply #3 on: November 13, 2011, 02:31:15 PM »
The only bad thing is lack of challenge once you get the fort going. The game just keeps going, like a TV-show that should have been finished long ago.
Seems like you've been more successfull then me then  ;D For me it's like: if it isn't a invading goblin army that's causing me panic it's perhaps some crazy dwarf who runs amock in the living quarters cause he got a dream to make this impossible item in the masonry and after realizing just that...well, madness here we come  ;D ;D
How long have u been playing?

NON

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Re: Dwarf fortress
« Reply #4 on: November 13, 2011, 04:34:55 PM »
When I first discovered it three years ago, it completely absorbed me for several days.  ;D

Other than that I haven't really played it that much. I start a new fort maybe 2-3 times per year. I haven't played it since June so maybe attacks have gotten nastier since then (that would be good). I recall one fort where I easily killed all attackers by shooting bones at them that was left-overs from eating. But IIRC crossbows have been nerfed since then, because they were basically machine-guns.

Nowadays I mostly go for 7-dwarf forts or even 1-dwarf forts. It's a nice change if you don't feel like managing 200 dwarfs. :)
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

jocke the beast

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Re: Dwarf fortress
« Reply #5 on: November 13, 2011, 07:41:13 PM »
Nowadays I mostly go for 7-dwarf forts or even 1-dwarf forts. It's a nice change if you don't feel like managing 200 dwarfs. :)
Hehe...how do you do with migrants? Lock them up? Must try that some day, a 7-dwarf fort sounds cool!

NON

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Re: Dwarf fortress
« Reply #6 on: November 13, 2011, 08:01:02 PM »
Yeah that's one way to get rid of them. Assign newcomers to the militia, order them to go into the little room full of dwarf corpses and a few alive insane dwarfs. Then seal the room up.

That can get tedious though, so you can experiment with more efficient systems for getting rid of immigrants, like pressure plates in the fortress entry triggering some horrible death trap.

Haha I just had an idea I must try sometimes. Maybe you could capture dangerous animals and put them in rooms next to the main hallway entry, with floodgates triggered by pressure plates. The plates would simultaneously block all escape routes from the hallway. It would be pretty hilarious to release undead gorillas or something on the elves when they come with their trading cart. Though it sounds like it would probably backfire (=fun).
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

Lord Blade

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Re: Dwarf fortress
« Reply #7 on: January 25, 2012, 03:06:40 PM »
I can't seem to get the Lazy Newb Pack to work anymore, which has basically stopped me playing. :p

Psiweapon

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Re: Dwarf fortress
« Reply #8 on: February 16, 2012, 02:58:50 PM »
I play dwarf fortress. I spend two weeks - one month with a fort and then get bored and start a new one. Not very hardcore player. The housing problems and demands by the nobles get on my nerves.

I love making danger rooms and seeing the little dwarves become epic +587 cave marines of doom, then watching the goblin feet, noses and "right eye teeth" flying off leaving a streak of blood.

What the fuck is an "eye tooth", btw?
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Antsan

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Re: Dwarf fortress
« Reply #9 on: February 16, 2012, 03:16:04 PM »
The eye tooth (as far as I know) is the canine tooth (at least that's how Wikipedia translates it for me as such).

Psiweapon

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Re: Dwarf fortress
« Reply #10 on: February 16, 2012, 03:26:26 PM »
Ahhh so that's it. Guess it fits with how DF uses some traditional terms for things like male/female/baby farm animals.
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XLambda

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Re: Dwarf fortress
« Reply #11 on: February 16, 2012, 08:55:53 PM »
Ahhh so that's it. Guess it fits with how DF uses some traditional terms for things like male/female/baby farm animals.

I'm not a native speaker, so I was quite surprised when I discovered i could fight bushtits in Arena Mode.  :o I later found out that it's a bird. That was weird.

guest509

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Re: Dwarf fortress
« Reply #12 on: February 16, 2012, 11:01:58 PM »
 Bushtits? Yeah that's new to all of us I think.

liquidsoap

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Re: Dwarf fortress
« Reply #13 on: August 16, 2012, 08:06:23 PM »
I have tried to play dwarf fortress hoping that I would enjoy it but I am so lost with the controls that it just frustrates me. Do you think you could link the tutorial that you watched/read?

kraflab

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Re: Dwarf fortress
« Reply #14 on: August 16, 2012, 08:22:45 PM »
I have tried to play dwarf fortress hoping that I would enjoy it but I am so lost with the controls that it just frustrates me. Do you think you could link the tutorial that you watched/read?

I can't speak for whatever you are referencing, but honestly all you need to do is follow these quick guides word for word and you will get into it very easily:

http://dwarffortresswiki.org/index.php/DF2012:Quickstart_guide
http://dwarffortresswiki.org/index.php/DF2012:Adventure_mode_quick_start