Hey Guys.
So I attempted to do a 7DRL, but things didnt go according to plan(I was in the process of moving and thought I would have more free time), but I want to post what I currently have and get some suggestions. Unlike most roguelkes that focus on combat. I decided to focus on the mechanic of the food clock, but didn't want anything so literal. so you are an adventurer who fell into a underground cave in the arctic. You will need to climb your way out by finding the up stairs, and collecting fuel cans and journal entries.
its missing a lot of stuff. and is in a very early state but I would love some feedback.
Give it a Try!So I just want to know what you think. couple questions
1. should I have an inventory so you can carry oil cans you find?
2. what purpose can journals have? originally they were purely score. should you need to collect a certain amount to make the exit appear?
3. if journals played a more important part. should you be able to burn them to get a small boost of Torch power? causing the player to have to choose?
4. any suggestions?
P.S. Eventually the circle of light will also get smaller as your lamp goes out making it harder to navigate.