Author Topic: The Book of Roguemundi  (Read 52934 times)

Slash

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The Book of Roguemundi
« on: June 03, 2008, 03:58:47 AM »
The Roguemundi contains the roguelike players and developers all around the world.

It is not meant to be an exact representation of the world, but rather a roguelification of it.

Any feedback and comments for improvement are appreciated.

Here are some simple usage terms:

* You must add your Latitude and Longitude location, a wikipedia link is given to aid you on this.
* Roguemundi provides an "Edition Request" link which you must use in order to correct submitted info
* You must not spam this sacred atlas, or your heart will be destroyed
* Any conflicts on the entries will be solved in the roguetemple forums, and the entry will be put on a temporary revision status until the conflict is solved.
* You must only add yourself as developer if you have one or more roguelike games, either as projects or finished works, and they can be found on the net. Thus you must give out a URL where people can know about them.

Slash

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Re: The Book of Roguemundi
« Reply #1 on: June 03, 2008, 04:05:05 AM »
Lochok: As a developer, please provide your roguelike projects and projects link
Lochok: Please provide a city
Colin MacIntyre: As a developer, please provide your roguelike projects and projects link
Mario Donick: As a developer, please provide your roguelike projects and projects link
Oddmund: As a developer, please provide your roguelike projects and projects link

Z

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Re: The Book of Roguemundi
« Reply #2 on: June 03, 2008, 01:44:11 PM »
I don't like how the @ signs float over the map, instead of being a part of it (like in the typical roguelike display). This destroys the feeling. I think they just should appear instead of the dot, or whatever terrain a rogueliker is living on. There is no sense to have @ positions with more precision than the map has. If there would be two @s in one place, just move one of them a bit.

I would like a zoomout feature, so I can see the whole map at once.

Maybe add some function to see a map point's coordinates by hovering over it (and maybe ever enter it into the form)?

AgingMinotaur

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Re: The Book of Roguemundi
« Reply #3 on: June 04, 2008, 12:47:48 AM »
I don't like how the @ signs float over the map, instead of being a part of it [...]
I agree that this breaks the roguelike feeling (which is nice in itself), but then how to show two people who live at the same point of the grid (eg. two developers, both at Ulithi)?

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This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

Slash

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Re: The Book of Roguemundi
« Reply #4 on: June 04, 2008, 03:01:25 AM »
Making it that way would be a bit complicated. Roguelikers overlap already... so I guess it will stay that way for a bit.

The good news is that may change, as long as we have the exact lat and long coordinates, different views may be developer later.

I will take note of the features
* Zoom out
* Locate coordinate
* Check coordinate

ywgdana

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Re: The Book of Roguemundi
« Reply #5 on: June 04, 2008, 04:47:48 PM »
I will take note of the features
* Zoom out
* Locate coordinate
* Check coordinate

Once you have zoom out, you're just one (or perhaps two) steps away from an ASCII version of GoogleEarth :P

I'd love to zoom in and see my house's floor plan rendered in ASCII!

Slash

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Re: The Book of Roguemundi
« Reply #6 on: June 05, 2008, 05:27:18 AM »
Haha, why not? the future is open to many things! :)

Update:

Added Favorite Games / Roguelike Projects as separate fields
Fixed Bug on rogueplayers listing on their links

njerpe

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Re: The Book of Roguemundi
« Reply #7 on: June 05, 2008, 01:35:00 PM »
Hey, just wanted to comment that this Roguemundi is great, a very worthwhile community resource.

Thanks for setting it up.
Legerdemain - A Tale Fraught with Peril and Wonder

http://roguelikefiction.com

Slash

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Re: The Book of Roguemundi
« Reply #8 on: June 06, 2008, 05:03:16 PM »
You are welcome, glad you like it

I rescued these lost souls:
Timo
Bean
darkDrone
Fobbah
hellboy1975
Chained to Fate
Telltolin
Soirana
Yorak
Rui Fernandez

Slash

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Re: The Book of Roguemundi
« Reply #9 on: June 06, 2008, 06:29:05 PM »
As a developer, please provide your roguelike projects and projects link:
* Adam White
* M. Richard B
* peterb

Please provide a link to your projects
* cryptrover
* Escape From FobbahLand

Slash

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Re: The Book of Roguemundi
« Reply #10 on: June 08, 2008, 03:59:33 PM »
Adjustements made, please reply here if you want to change them back

Slash

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Re: The Book of Roguemundi
« Reply #11 on: June 08, 2008, 04:44:49 PM »
Update

Added ID to the lists
Formatted list page
Make the @ sign look more text-ish
Add the possibility to enter coordinates in deg/min/sec to avoid mistakes
Added some URLs
Changed some entries to players

Slash

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Re: The Book of Roguemundi
« Reply #12 on: June 08, 2008, 05:41:59 PM »
I have also fixed the southern hemisphere! (still needs some polish)

Slash

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Re: The Book of Roguemundi
« Reply #13 on: June 09, 2008, 01:40:50 PM »
No link to roguelike project provided, changed entry type to player according to the book of roguemundi
Scott Barcik
Dave Back
greg
Grishnak
Dirk Kokpro
Trinkit

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Re: The Book of Roguemundi
« Reply #14 on: June 16, 2008, 02:20:50 PM »
This is neat. Is using javascript to create better on-hover info out of the question? Then you could solve the problem of a lot of people close together.

After the 'fix' to the southern hemisphere, people in NZ and Australia are still placed about 500km north of where they should be (before, it was something like 1500km)