Hi there.
Sorry for all those post i opened, but now i need some advice or opinion about which ASCII symbols and colors would you implement or want to see in a cave map. Choose one of those in the next images or specify another different theme. Remember it's a cave map, not a dungeon:
The walls in B, D, F and H are any ASCII character between 176 and 178.
The brownish color doesn't have to be exactly that color.
Right now, about the viewing algorithm: which would you use for this kind of maps?
Would you use 360º Raycasting , 360º Fov, or maybe Linear Raycasting/Fov?
This is, player can view all around or only what's in front?
Will player be able to see 'through' walls (FOV) or every wall will block the view behind it (Raycasting)?
Or will you implement a 'full-revealed' map?
And about monsters: will you use color coded monsters? Or every monster will be white/grey? or monsters the same color as the map color?
And finally, about HUD design:
Health bar = red, mana/energy bar = blue, but which color could describe better a 'lamp fuel' bar? (the grey part is the depleted part)
Also which ASCII symbol would you use to represent the bar itself?
ASCII 254:
Health: |■■■■■■■■■■■■■■|ASCII 219:
Health: |██████████████|ASCII 178:
Health: |▓▓▓▓▓▓▓▓▓▓▓▓|ASCII 61:
Health: |============|In my oppinion, i think ASCII 254 and 61 are the best one since it's easy to see how much left because you can count the units left and depleted, but 254 looks better than 61.
Or if you have anything better please specify it.
Now, would you include the real value of the bar?
Health: |■■■■■■■■■■■■■■| 60%Health: |■■■■■■60%■■■■■|Health: 60%|■■■■■■■■■■■■■■|More about HUD:
The basic elements are: message log (monster hits you, you kill monster, you pick gold, etc...), Stats bar (HP, energy, fuel), temporary/permanent status (poisoned, cursed, burning, blessed, blinded, Stone Skin, etc...), map name and depth, gold coins and clock.
Any other non decorative element is also absolutely necessary?
That's all. Thanks in advance.