Poll

What would you think is better? Why?

Allow to mine infinitely depth with fixed width&height in a mine almost full of "wall" cells (#)
0 (0%)
Allow to mine in a infinite width&height mine almost full of wall cells (#), but can't get deeper.
0 (0%)
Allow to mine deeper in a infinitely mine with fixed width&height of random generated cave map
1 (25%)
Allow to mine in a infinite width/height random generated cave, but cant go deeper
2 (50%)
Some kind of combination of previous options
0 (0%)
Other (specify please)
1 (25%)

Total Members Voted: 3

Author Topic: Your oppinion about 2D Mining System  (Read 11727 times)

RogueMaster

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Your oppinion about 2D Mining System
« on: September 21, 2011, 06:01:40 PM »
I'm interested in community's opinion about the most enjoyable way to simulate a mine map where the player is able to manually mine through #'s.

Thanks in advance.

scaught

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Re: Your oppinion about 2D Mining System
« Reply #1 on: September 21, 2011, 07:55:12 PM »
Voted #3:
a) Cave system lets the user quickly get to a starting point instead of trudging through #s without a sense of direction to hit a vein.  This assumes:
  1) Visibility in a #-filled system is limited to what the user exposes
  2) Visibility in a cave system has a distance > 1 in 'open' areas
  3) Ore veins are potentially exposed to the 'open' areas
b) Depth lets you 'reset' between levels, allowing for variations in cave style, ore types, etc
c) Adding a 3rd axis of movement compresses distance between two arbitrary points in the mine

jocke the beast

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Re: Your oppinion about 2D Mining System
« Reply #2 on: September 22, 2011, 01:15:25 PM »
Off topic: what programming language are You using for your roguelike?

RogueMaster

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Re: Your oppinion about 2D Mining System
« Reply #3 on: September 22, 2011, 02:29:33 PM »
Off topic: what programming language are You using for your roguelike?


FreeBasic. I dropped the Android version idea. Too much trouble.

guest509

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Re: Your oppinion about 2D Mining System
« Reply #4 on: September 24, 2011, 06:00:16 AM »
  I voted for a 1 level design. Going up and down can be very confusing. But hell man those are 2 VERY different types of games. What do you want to do?

RogueMaster

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Re: Your oppinion about 2D Mining System
« Reply #5 on: September 24, 2011, 08:31:29 AM »
Thanks you all for your feedback. Pretty useful to make a good game.

  I voted for a 1 level design. Going up and down can be very confusing. But hell man those are 2 VERY different types of games. What do you want to do?

There will be caves where you can mine and get some rare minerals and jewels. As you mine deeper/farther you will eventually find corridors or passages to other underground places under the mine such as forgotten dwarven fortress (this does not pretend to be an easter egg :-) ), goblins or kobolds nests, hidden treasures rooms, and so on. Something like the special levels in Stone Soup, but you need to mine to the correct location to find the entrance.

Right now, the mining system, the random cave generator, the random minerals generator (deeper levels = most rare minerals&jewels but harder to mine and also stronger underground creatures), the FOV procedures and the character movement.

jocke the beast

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Re: Your oppinion about 2D Mining System
« Reply #6 on: September 24, 2011, 09:24:22 PM »
Sounds interesting.
And since I myself are using Freebasic it would be cool to see your progress.
Anything to share?

RogueMaster

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Re: Your oppinion about 2D Mining System
« Reply #7 on: September 25, 2011, 10:25:35 AM »
Sounds interesting.
And since I myself are using Freebasic it would be cool to see your progress.
Anything to share?


Quote from: Übermann, there up
Right now, the mining system, the random cave generator, the random minerals generator (deeper levels = most rare minerals&jewels but harder to mine and also stronger underground creatures), the FOV procedures and the character movement.

Nothing special that needs to be shared ;)

jocke the beast

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Re: Your oppinion about 2D Mining System
« Reply #8 on: September 25, 2011, 05:50:37 PM »
Sounds interesting.
And since I myself are using Freebasic it would be cool to see your progress.
Anything to share?


Quote from: Übermann, there up
Right now, the mining system, the random cave generator, the random minerals generator (deeper levels = most rare minerals&jewels but harder to mine and also stronger underground creatures), the FOV procedures and the character movement.

Nothing special that needs to be shared ;)

I was just asking out of curiosity not planing to steal your mighty code :) Just to check it out since I use Freebasic to. Good luck anyways...

RogueMaster

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Re: Your oppinion about 2D Mining System
« Reply #9 on: September 25, 2011, 06:50:59 PM »
Sounds interesting.
And since I myself are using Freebasic it would be cool to see your progress.
Anything to share?


Quote from: Übermann, there up
Right now, the mining system, the random cave generator, the random minerals generator (deeper levels = most rare minerals&jewels but harder to mine and also stronger underground creatures), the FOV procedures and the character movement.

Nothing special that needs to be shared ;)

I was just asking out of curiosity not planing to steal your mighty code :) Just to check it out since I use Freebasic to. Good luck anyways...

Check this: http://roguetemple.com/forums/index.php?topic=1825.msg13512#msg13512

I couldn't "share" it before because i was finishing the mining system and testing.
I was not thinking about you stealing my job, but if you need some FB code just tip me and i will gladly share it.

jocke the beast

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Re: Your oppinion about 2D Mining System
« Reply #10 on: September 25, 2011, 07:09:43 PM »
Screenshot look really cool. And I think it's cool that you've decided to go with the mining feature. Will be great fun to see how this develops!
Keep up the good work.