Author Topic: Roguelike Radio podcast  (Read 178896 times)

Krice

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Re: Roguelike Radio podcast
« Reply #495 on: November 26, 2018, 07:16:18 AM »
How to treat players after death, with useful sharing features and ways to keep people hooked and learning

When I'm programming roguelikes I'm always thinking about this, but in the todo list it's one of the least important stuff to do. You can always think about all funny ways to implement that part, but it does require some extra work on top of everything else. The podcast itself was quite difficult to follow I think, but the idea was there.

Darren Grey

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Re: Roguelike Radio podcast
« Reply #496 on: December 02, 2018, 06:39:55 PM »
New episode on Chaos Theory:

http://www.roguelikeradio.com/2018/12/episode-149-chaos-theory.html

How many developers have a maths background, I wonder?

Krice

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Re: Roguelike Radio podcast
« Reply #497 on: December 06, 2018, 01:23:13 PM »
I like the way you looked when Alexei (she?) began to talk about that chaos theory story. I was able to see you facepalm. And I could only listen to 10 minutes of that crap. Where do you find these guys?

polycryptoblog

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Re: Roguelike Radio podcast
« Reply #498 on: February 12, 2019, 08:46:04 AM »
This is cool, I never knew there was such as active community for roguelikes.   

Darren Grey

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Re: Roguelike Radio podcast
« Reply #499 on: February 26, 2019, 01:32:31 PM »
New episodes!

150: rot.js, a toolkit for roguelike creation in Javascript: http://www.roguelikeradio.com/2019/01/episode-150-rotjs-with-ondrej-zara.html
151: Haque, a new roguelike with delightful aesthetic: http://www.roguelikeradio.com/2019/02/episode-151-haque.html

Darren Grey

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Re: Roguelike Radio podcast
« Reply #500 on: March 22, 2019, 08:53:13 PM »
And another new ep just published: http://www.roguelikeradio.com/2019/03/episode-152-kitchen-sink.html

This time discussing the "everything inc" approach to design in many roguelikes.

Darren Grey

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Re: Roguelike Radio podcast
« Reply #501 on: August 31, 2019, 08:56:34 PM »
Goodness, it's been a while... 2 new episodes since the last update here:

 - 7DRLs 2019 (released back in April)
 - Jupiter Hell (released just now)

Darren Grey

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Re: Roguelike Radio podcast
« Reply #502 on: July 26, 2020, 07:30:58 PM »
Been rather a while since we last had a new episode, but we now have a new one on 'Magic Systems', in particular about how to make a magic system that feels subtle and mystical:

http://www.roguelikeradio.com/2020/07/episode-155-magic-systems.html

Krice

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Re: Roguelike Radio podcast
« Reply #503 on: August 01, 2020, 03:34:42 PM »
I just want to comment on that magic episode that scrolls and other items with "loaded" magic were invented for character classes that are less gifted in magic. I think you were wondering why there are scrolls, so that's why. It was so funny when you were trying to figure it out that I was both irritated and laughing out loud at the same time. But I look at these podcasts as something fun to listen to, not a source of knowledge about roguelike games. Well, sometimes some guests know what they are talking about.

Darren Grey

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Re: Roguelike Radio podcast
« Reply #504 on: August 01, 2020, 07:48:20 PM »
Good point on the origin. In effect though they end up doing different things than spells, such that all classes rely on them equally.

st33d

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Re: Roguelike Radio podcast
« Reply #505 on: August 08, 2020, 12:21:02 PM »
Scrolls are a hold over from tabletop RPGs where they allow casting of a spell from a game's spell list without using a Vancian resource. In some systems it is used as part of a caster's learning process (D&D wizards for example almost exclusively learn from scrolls). They were never really a means for any class to cast the spell, because in a lot of systems scrolls cannot be used by any class - requiring some innate ability to be able to read them. Shadow of the Demonlord for example requires you to have magical power to read a scroll without consequence of failure.

Potions in tabletop are distinct from scrolls in that they almost never replicate the effects of a spell. They are always bespoke effects.

In any videogame when we see a potion we think there's a good chance it will restore health. That's generally why we want both scrolls and potions. A scroll will never heal you (or at least it shouldn't).

I have to agree with the podcasters though that potions and scrolls in roguelikes have become interchangeable - which is not a good thing. Likewise only game which has made good use of identification is Cinqo Paus - and you rarely burst into flames during an investigation.

Darren Grey

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Re: Roguelike Radio podcast
« Reply #506 on: September 27, 2020, 10:02:45 PM »