Author Topic: Hokuto No Rogue v0.2.0-prealpha Released  (Read 11239 times)

ZolfriK

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Hokuto No Rogue v0.2.0-prealpha Released
« on: April 26, 2008, 01:32:11 PM »
Hi everybody,
we have just released a new version of the game. You can find it here:

Homepage: http://sourceforge.net/projects/hokuto-no-rogue

Direct link: http://internap.dl.sourceforge.net/sourceforge/hokuto-no-rogue/HokutoNoRogue-0.2.0-prealpha.zip

Chagelog:

ver. 0.2.0 prealpha (4/25/2008)

- General code refactoring
- Added knock back on attacks
- Added kick, parry and hit animations
- Added some character's voices
- Added objects info on TAKE menu
- TAKE menu does not close on object selection
- Added objects preview on TAKE menu
- Created paged choices menus
- LEVEL UP screen does not open if there are no points available
- Notifyed concentration power ups into log panel
- Added ALT+arrows key for diagonal movement
- Added legend into level map
- Added scenery elements
- Added voice selection for the custom character
- Added anmation selection for the custom character
- Upgraded hero's visibility algorithm
- Added character shadows
- Added thirst
- Added in-game USE action (SHIFT+ENTER)
- Now you can use objects on other characters
- Minor bugfixing
ZolfriK

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Krice

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Re: Hokuto No Rogue v0.2.0-prealpha Released
« Reply #1 on: April 28, 2008, 04:17:38 PM »
It looks quite nice and.. well.. here are some observations:

-the player character can't die, which I guess is nice
-only one monster type: soldier
-invisible soldiers attack sometimes from nowhere, then die (?)
-a bit sluggish in my pc
-poor level design, especially inside houses which are basically labyrinths with only one exit
-gui is not intuitive
-non-standard keyboard commands (always bad in roguelikes!)
-you guys are italian and made a japanese(?) roguelike? What was that:)

ZolfriK

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Re: Hokuto No Rogue v0.2.0-prealpha Released
« Reply #2 on: April 29, 2008, 07:54:02 AM »
It looks quite nice and.. well.. here are some observations:
...
Hi Krice!
Thanks for your interest. The game is just an alpha and we have a lot of work to do. We have to introduce more enemies, items, techniques, world explreation, etc...
Keyboard commands are not standard, i'll change them (i was thinking to make them configurable).
What do you mean player character can't die?
I've just fixed the bug of invisible soldiers, it will be ok in v0.3.0.
The game is based on the japanese anime/manga Hokuto no Ken. It's very popular in italy (aka Ken il guerriero), so we decided to make a game about it. ^_^
Bye


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Krice

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Re: Hokuto No Rogue v0.2.0-prealpha Released
« Reply #3 on: April 29, 2008, 08:52:08 AM »
What do you mean player character can't die?

He doesn't get any damage. Soldiers can't hit him, they always miss.

Quote
The game is based on the japanese anime/manga Hokuto no Ken. It's very popular in italy (aka Ken il guerriero)

Well I can't blame you. Manga and anime are huge in Finland. We are nuts about Japan, because japanese are almost as crazy as we are.

ZolfriK

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Re: Hokuto No Rogue v0.2.0-prealpha Released
« Reply #4 on: April 29, 2008, 09:09:06 AM »
He doesn't get any damage. Soldiers can't hit him, they always miss.
That not true. Kenshiro, Rei, Shin and Jagger are masters, so they start the game at high level. Thery're not invulnerable, they're just too tough for simple soldiers. The really fun for players is to create a custom character (he starts from level 1 and with no special attacks). Btw, i'll introduce some quest too.

Well I can't blame you. Manga and anime are huge in Finland. We are nuts about Japan, because japanese are almost as crazy as we are.
;D
ZolfriK

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