Author Topic: Expedition Playtesting Thread  (Read 53090 times)

Slash

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Re: Expedition Playtesting Thread
« Reply #45 on: November 03, 2011, 06:37:14 PM »
Hello ChaoYun,

Thank you for taking the time to make these calculations!

Please note that "Virrey" is the same as "Viceroy", there are no titles past Virrey :)

Next version will revolution everything regarding settlements building and growth, including the city population building housing for themselves, your comments will be helpful to make everything balanced and fun!

Migration will also change a bit, with colonists actually paying you to transport them into the new world.

Also, when aging is added your expedition leader will age and die, so it's something to be aware of with those long building years :)

What rank have you been able to attain?

chaoyun2k

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Re: Expedition Playtesting Thread
« Reply #46 on: November 03, 2011, 08:56:06 PM »
Ah, I thought I remembered that there were 8 titles, (I hope those posts don't cause confusion).  So there is Hidalgo, Senor, Vizconde, Conde, Marqués, Duque, and Virrey.  So we are looking at about 35 years of just building under the current conditions.

Yeah, since you said that a new version was coming and I couldn't seem to get the Conde title I  stopped trying to get the titles and was just doing some exploring.  :-[

I'm curious how the proximity of native settlements will affect those that we establish in the new version.

It sounds like you have a lot of work ahead of you to implement those changes, so I might see if I can get one of the later titles.  I might see if I can get the Marqués title since I think I could meet those requirements in a few days.

chaoyun2k

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Re: Expedition Playtesting Thread
« Reply #47 on: November 04, 2011, 03:49:13 PM »
Quote
I'm curious how the proximity of native settlements will affect those that we establish in the new version.


For example, I have found a few places that had one tile that could be used by my expedition because of the location between two native settlements, and a number of locations where there were a limited number of tiles that could be used for settlements by my expedition.  If those types of locations are used for settlements, will that affect their growth and potential?

chaoyun2k

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Re: Expedition Playtesting Thread
« Reply #48 on: November 08, 2011, 10:17:34 AM »
Oh, I meant to tell you that I managed to get the Conde title once I built enough settlements with limited population (only enough houses for a certain number of people).  Apparently I underestimated the growth when I redistributed the people a couple of weeks ago.

Currently your towns need to stay towns and villages need to stay villages to get the titles.  A town that becomes a city or a village that becomes a town will mean that you don't meet the requirements.

Slash

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Re: Expedition Playtesting Thread
« Reply #49 on: November 09, 2011, 12:22:03 PM »
Yeah those are the titles (In addition to "Explorer", the first title)

Regarding location of settlements, closeness to other settlements is more of a political than an economic matter; it is on the crown's interest to expand on the new world, not to have a bunch of minisettlements glued together. As for native settlements, you can't place cities too near to them, in order to prevent conflict for the lands.

Growth and potential will relate more to the resources around the settlement, and the trade routes that go through it.

Gotta fix that bug regarding town size requirements...  the new version is almost ready but a display bug has prevented me from releasing :/

Thanks for your interest!

chaoyun2k

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Re: Expedition Playtesting Thread
« Reply #50 on: November 11, 2011, 10:54:40 AM »
Knowing the extent of the title requirements would make a difference in my early strategy, but not much.  Still, it has gotten a bit tedious trying to meet the requirements for the last couple of titles, but it sounds like some of the changes will improve that.  I'm guessing that there is an "end game" sequence/screen if you get that last title. 

You mentioned proximity to a native settlement, but I discovered that I was able to build a village a short distance from a native settlement, even though I couldn't harvest any wood nearby.  I did this by accident because it was in an open area and I couldn't see the native settlement and I didn't find it until after I had built the village.

chaoyun2k

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Re: Expedition Playtesting Thread
« Reply #51 on: November 12, 2011, 08:09:22 PM »
I reported a couple of issues for the new release 0.5Alpha1, but I thought I'd check here to see if it was just me.

There seems to be no population growth from colonists, even with 400 colonists residing for several months in the colony.

Also, when I used some of the supplies from the colony those supplies start decreasing and even going negative.  For example, when I used half the lumber that was in the colony to build more houses the lumber started decreasing instead of increasing with time.

Slash

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Re: Expedition Playtesting Thread
« Reply #52 on: November 12, 2011, 08:17:13 PM »
Hello chao!

Please refrain from testing the colonies functionalities on this version. It's meant only to test the new bigDenzi UI :)

chaoyun2k

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Re: Expedition Playtesting Thread
« Reply #53 on: November 12, 2011, 08:55:14 PM »
Ok, is there a recommended resolution when using that?

I noticed when I loaded the game using Big Denzi that the building plan screen was misaligned.  Also, when sailing the tiles(?) seem stretched from left to right and short from top to bottom.  Was the text supposed to appear in the ocean on the left and right of the screen when sailing?

Should I be using full screen?

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Re: Expedition Playtesting Thread
« Reply #54 on: November 12, 2011, 09:06:02 PM »
1024x768 is recommended for bigdenzi (and normal denzi as well) I'm thinking on doing a widescreen resolution version.

The building plan screen is probably bound to disappear with the new colony model.

In order to use the best portion of the screen, the map is presented wit a 1/2 perspective in BigDenzi, that's why tiles are half their height.

Can you please send me pictures for the other layout issues?

Thank you!

chaoyun2k

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Re: Expedition Playtesting Thread
« Reply #55 on: November 12, 2011, 09:26:45 PM »
First, when I use 1024x768 it is full screen on my pc.  :'( 

I switched to 1152x864 with 0.4.1 and I don't know where the text would go if not in the ocean, but I'll post an issue with an image, if that is ok.

I think that covered my questions, and I'm not sure what else I need to test with 0.5Alpha1 because it seems stable.  I have had to turn off the music since the last update because my system can't handle it without breaking up...and I miss those birds. :D

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Re: Expedition Playtesting Thread
« Reply #56 on: November 12, 2011, 10:04:15 PM »
Does the music work ok in this version?

chaoyun2k

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Re: Expedition Playtesting Thread
« Reply #57 on: November 12, 2011, 10:47:10 PM »
The music works fine as long as I'm not moving.  When the expedition is traveling or when sailing the music breaks up.  I haven't tried the music with non-Denzi to see if it works with that.

The Big Denzi seems fine for everything except the building plan screen.  Battles, trading, traveling all seem fine.  Using the resolution that I use I have about half an inch on each side of the window and less than that above and below the window.

I checked my sound in the control panel and everything is set at max there.  I just have a cheap computer, with nothing extra really.

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Re: Expedition Playtesting Thread
« Reply #58 on: November 13, 2011, 01:15:23 AM »
 :-[ Umm, how do you stop "Curses"?!  ;D

chaoyun2k

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Re: Expedition Playtesting Thread
« Reply #59 on: November 14, 2011, 09:51:02 AM »
This doesn't seem like an issue, just an observation, your expedition disappears when walking on the north side of mountains (because of the height).  That seems to be as it should be for the big-denzi, but I thought I'd mention it anyway.