Author Topic: Expedition Playtesting Thread  (Read 53097 times)

Slash

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Re: Expedition v0.3, Playtesting Thread
« Reply #15 on: September 20, 2011, 01:48:51 PM »
Please use the latest public version (v0.3.1), its is newer than 0.3.1 RC4.

I'm about to embark into the "Colonization" facet! a new round of private versions will follow suit :)

chaoyun2k

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Re: Expedition v0.3, Playtesting Thread
« Reply #16 on: September 28, 2011, 12:28:14 AM »
This may be a problem with the way I have the settings on my computer, instead of an issue with Expedition.  When holding the left mouse button continuously while sailing and then letting go to pause or slow down, the ship sometimes turns completely around or partially around and may even sail into the area that I was trying to avoid.  Normally there may be a few clicks delay where the ship continues after I release the mouse button, but it seems the longer I've held the button the more likely it is that I will experience the ship reactions.  I thought that it might actually be the ship following the mouse when I let go, but that doesn't seem to be it and it doesn't do that if I have been single clicking.

It appears to be changing directions like a ship at anchor, but it doesn't happen every time.

Would this likely be some setting on my computer or is it possibly an issue with the game?

Slash

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Re: Expedition v0.3, Playtesting Thread
« Reply #17 on: September 28, 2011, 12:34:00 AM »
That sounds pretty weird... and seems to be an issue with the game. I'll take a look :)

Slash

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Re: Expedition Playtesting Thread
« Reply #18 on: September 28, 2011, 03:25:30 AM »
v0.4RC1 released! If you haven't received it, ping me :)

chaoyun2k

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Re: Expedition Playtesting Thread
« Reply #19 on: September 28, 2011, 08:48:20 AM »
Regarding the ship turning like it is anchored, I was able to trigger it by sliding the mouse to a new direction while continuing to hold the left mouse button. 

I was sailing NE for some time and slid the mouse button to go East without releasing or waiting for the clicks to catch up and then the ship started turning or rotating like it was anchored and as if you were adjusting the direction.  Waiting a second or two for the ship to stop and clicking in the direction I wanted to go seemed to take care of the issue, which seems like something trivial to me.

I just got the new release!

Slash

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Re: Expedition Playtesting Thread
« Reply #20 on: September 28, 2011, 01:53:09 PM »
Hi Chaoyun,

I'm a bit confused here... the game is designed so that ships don't turn immediately if you change direction abruptly, your ships are rotated automatically if using the mouse (risking to crash into land if you don't turn timely).

Is this what is happening? or does the ships continue rotating like crazy?

chaoyun2k

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Re: Expedition Playtesting Thread
« Reply #21 on: September 28, 2011, 10:33:05 PM »
I get a somewhat different reaction when I try to recreate the issue, but I would say it is a crazy rotation.  I apologize for my lack of descriptive skills and that is the reason that I try to have an image for you when I report an issue.

Today's attempt, on RC1, was a bit different and resulted in the ship doing a figure 8.  I wish I had a video of it because after changing directions from sailing NE to sailing E, and the ship was going in the new direction, I released the left mouse button and I watched the ship sail in a perfect figure 8 and return to the point where it started the figure 8 before stopping and pivoting a few points.

Maybe this is better:
1. Sailing NE holding the left mouse button for a few minutes.
2. Slide the mouse a little to change direction to E, still holding left mouse button (not clicking).
3. Ship sails east and then I released the left mouse button
4. Ship continues E a few spaces
5. Ship turns and sails SE, then S, then...until it sails in a figure 8
6. Ship stops sailing but pivots in a few directions before stopping completely.
7. Click in the direction I want to sail and things are normal again.

chaoyun2k

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Re: Expedition Playtesting Thread
« Reply #22 on: September 28, 2011, 10:57:38 PM »
Questions about RC1.

1. Did you intend for the rewards to be the same as before when now most things cost nearly 10 times as much? 

2. Did you intend for the third option from the king to be less than the other options?  I haven't figured the exact amount but it seems to be about 2500 less than choosing the other options.

General question, how many ranks are there?

Slash

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Re: Expedition Playtesting Thread
« Reply #23 on: September 28, 2011, 11:45:17 PM »
Regarding the crazy turning ships, I think there's a real issue there, thank you for the detailed description

1. Not really, gotta fix that http://slashie.net/mantis/view.php?id=2057
2. You mean the option to stock the expedition yourself using the maximum amount?

There are 8 royal titles right now, up to viceroy :)

chaoyun2k

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Re: Expedition Playtesting Thread
« Reply #24 on: September 29, 2011, 06:25:19 AM »
Quote
2. You mean the option to stock the expedition yourself using the maximum amount?

Yes.  I calculated the value of the first two options at 111,650 and the third option maximum is 103550, a difference of 8100.

3. The trade goods also have the same values as before, was that supposed to change?

Quote
There are 8 royal titles right now, up to viceroy
Wow, I've managed to get Senor and that took a long time (about 15 years game time).

chaoyun2k

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Re: Expedition Playtesting Thread
« Reply #25 on: September 30, 2011, 12:01:27 AM »
Ok, the second title requires a city and 3 villages, right?  What does the next level require?

Are the trade goods in native villages regenerated after some time or are they set at the start of the game? 

It pays to explore before building a village now, you need to see if there are too many native villages around that will limit the availability of wood if you start a village in a populated area.  It does help when searching for native villages though. ;)

Offering wood when trading with natives still seems to get a very high offer from the natives sometimes.  For instance, I offered 500 wood for trade goods and received 18 native artifacts.

Cows are too expensive.
« Last Edit: September 30, 2011, 08:51:03 AM by chaoyun2k »

Slash

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Re: Expedition Playtesting Thread
« Reply #26 on: September 30, 2011, 10:14:31 PM »
Added http://slashie.net/mantis/view.php?id=2060

The value of the trade good stayed the same to allow for more granularity

"SeƱor" title requires 1 town and 2 villages, "Vizconde" requires 1 city, 2 towns and 5 villages, "Conde" requires 2 cities, 5 towns and 10 villages. How does it look?

The trade goods on villages are set up at the start of the game, I'll think about regenerating them on the TRD facet http://slashie.net/mantis/view.php?id=2061

Also Added "0002062: Wood is still too highly valued" and "0002063: Cows are too expensive."

chaoyun2k

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Re: Expedition Playtesting Thread
« Reply #27 on: October 01, 2011, 07:37:51 AM »
Quote
"Señor" title requires 1 town and 2 villages, "Vizconde" requires 1 city, 2 towns and 5 villages, "Conde" requires 2 cities, 5 towns and 10 villages. How does it look?

That looks good, I guess I was close to the next two titles (after "Senor") before starting a new release and having to start over.

Quote
Also Added "0002062: Wood is still too highly valued" and "0002063: Cows are too expensive."


I can see where the type of goods they want would be valued more, but it doesn't seem to work that way in some cases.  If they wanted supplies then wood should be more valuable to them, but if they want livestock (or other type) then wood should get less than livestock would.  It would also make sense that regardless of the type of good, wood would have a value compared to other supplies for that "tribe".  That is, they would value wood more than beans or whatever supply they have an abundance of. 

Of course, they should want non-native goods more, the same as our expedition wants their goods more than the goods that we can easily buy.  To natives the artifacts would be everyday items and virtually worthless to them.  Furs and goods that they manufacture might be more valuable to them because those goods would be used for trade with other native tribes, so I guess that is another stage of values.

I seem to be rambling so I'll stop.

Is there a preferred way to record game events?  Is it possible to see what happened from a game save?  I'm thinking about how to present an event if it happens in 4RC2 so you don't have to rely on my descriptive abilities. :D  I normally use a little program called YouRecorder, but I think you can only view a video made using that if you have the same program.
« Last Edit: October 02, 2011, 04:54:42 PM by chaoyun2k »

chaoyun2k

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Re: Expedition Playtesting Thread
« Reply #28 on: October 04, 2011, 12:16:13 AM »
Wood is not the only thing that gets extra trade goods offered by the natives.  It seems that the natives that want livestock are offering almost all of their trade goods when offered 2 pigs.  I've gotten from 48-78 native artifacts for 2 pigs.

It has been helpful with the jump in costs, but I thought you might want to know about the unbalanced trades.

Slash

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Re: Expedition Playtesting Thread
« Reply #29 on: October 04, 2011, 12:43:10 AM »
I just released a new testing version :)

Yes, I think we'll have to remake and rebalance the whole trading part. It seems kind of weak now and I'd prefer to fully revamp it good instead of fix it at its current status.

If you want, you can record your game using camstudio, ( http://camstudio.org/ ) and then post it on youtube.