Author Topic: Infra Arcana, a horror/Lovecraft roguelike (now at v22.1.0!).  (Read 299823 times)

NON

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Re: Infra Arcana v14.0
« Reply #225 on: April 24, 2013, 09:11:50 PM »
So they are supposed to be able to actually move onto the same space as a wall? Like they are clinging to it? Cause that's what they appear to be doing.  Just checking in case it's a bug.
They can move through walls and rubble/debris (not normal walls), just like a flying creature can move "through" (over) a chasm.

Not "clinging too it". Just imagine a big pile of rocks - the ooze is occupying the space around/between the rocks, like if you fill a glass with ice cubes and pour syrup or something in it :)

It's definitely not a bug.
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

NON

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Re: Infra Arcana v14.0
« Reply #226 on: April 24, 2013, 09:16:37 PM »
Trying to run:
Code: [Select]
~/data/spill/infra_arcana/ia_v14.0$ ./ia
./bin: error while loading shared libraries: libGLEW.so.1.6: cannot open shared object file: No such file or directory

Sorry to say, I'm not very familiar with using system variables to do stuff, so can't really tell you if LD_LIBRARY_PATH is the right one to use. Maybe you can simply provide libGLEW.so.1.6 in API/SFML/lib_linux_shared/ for all I know?
I'm pretty sure I tried this. Well, I've started the switch back to SDL anyway. I've had enough with SFML :P

In the meantime, could you please try to either-

1) run the game in Wine, or

2) install libglew1.6:
http://pkgs.org/ubuntu-12.04/ubuntu-main-i386/libglew1.6_1.6.0-4_i386.deb.html

?
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

AgingMinotaur

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Re: Infra Arcana v14.0
« Reply #227 on: April 24, 2013, 09:51:48 PM »
I'll try it in wine. In the meantime, installing the Ubuntu deb actually works. Of course, that solution is pure lunacy, but hey, why not? Now and then, the screen gets weirdly colored, as if an aurora borealis descended upon the dungeon, I don't know if this is just insanity growing nearer, or just a bug. (I'm running asci mode, because of small screen.)

Apart from that, looking good so far 8)

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

Chex Warrior

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Re: Infra Arcana v14.0
« Reply #228 on: April 24, 2013, 11:57:45 PM »
Wooo!  ;D So glad to see this game get updated! Gotta say I'm outta practice, I keep getting ripped apart in the first four levels...

EDIT: This just occurred to me, NON is there anyway we could have configurable key bindings at some point in the future?
« Last Edit: April 25, 2013, 12:00:22 AM by Chex Warrior »

NON

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Re: Infra Arcana v14.0
« Reply #229 on: April 25, 2013, 02:30:14 PM »
is there anyway we could have configurable key bindings at some point in the future?
Wouldn't be too hard I suppose. Could happen some day.

I'm curious, what do you want to change the keys to?
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

NON

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Re: Infra Arcana v14.0
« Reply #230 on: April 25, 2013, 02:32:50 PM »
Now and then, the screen gets weirdly colored, as if an aurora borealis descended upon the dungeon
Haha what is this now!? Never heard anyone had this problem before. It's not intended.
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

Chex Warrior

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Re: Infra Arcana v14.0
« Reply #231 on: April 25, 2013, 08:50:30 PM »
I'm curious, what do you want to change the keys to?

Nothing big, I find pressing 'v' for the equipment and such to be awkward.

NON

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Re: Infra Arcana v14.0
« Reply #232 on: April 25, 2013, 09:14:16 PM »
Nothing big, I find pressing 'v' for the equipment and such to be awkward.
How would you have it instead? Who knows, maybe I'll find your way better.
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

Chex Warrior

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Re: Infra Arcana v14.0
« Reply #233 on: April 26, 2013, 12:03:46 PM »
How would you have it instead? Who knows, maybe I'll find your way better.

A more classic style:

'w' equipping and unequipping armor, gear and weapons.
'i' for inventory management

That sort of thing.

NON

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Re: Infra Arcana v14.0
« Reply #234 on: April 26, 2013, 01:04:37 PM »
A more classic style:

'w' equipping and unequipping armor, gear and weapons.
'i' for inventory management
So that would be:
'w' - handle equipment (currently 'v')
'i' - browse backpack (same as the current command)
'e' - use items (same as current command)

?

Actually 'w' instead of 'v' does sound more intuitive! :)
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

Legend

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Re: Infra Arcana v14.0
« Reply #235 on: April 26, 2013, 02:48:19 PM »
I recall "w" being the wield/wear command before this current version. Threw my off a little when I realized that it was now "v".  Although, personally, it doesn't seem like that big of a deal.  using "L" for message history too.

I suppose switching it back to "w" would make a bit more sense. On the other hand, if sticking with the first letter of the command convention, using the "h" key would make even more sense. But really, it's all kinda arbitrary I think.

It would be nice to be able to view your equipped items in the same screen as your inventory and vice versa. Or at least be able to quickly switch between them with one key. I noticed you can switch to inventory from the equipment screen but not the  other way around. Mostly to be able to compare equipped items compared to the one's you are holding. I know the current weapon is easy enough since it is displayed on the main screen, but the prepared weapon for instance, is not visible.

On a side note, it would be nice if the manual was included as a txt file as well.
« Last Edit: April 26, 2013, 03:33:14 PM by Legend »

Chex Warrior

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Re: Infra Arcana v14.0
« Reply #236 on: April 26, 2013, 04:14:47 PM »
So that would be:
'w' - handle equipment (currently 'v')
'i' - browse backpack (same as the current command)
'e' - use items (same as current command)

?

Actually 'w' instead of 'v' does sound more intuitive! :)

Exactly! However, like Legend said its really not a big deal. Learning new key bindings is second nature to most of us now.

AgingMinotaur

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Re: Infra Arcana v14.0
« Reply #237 on: April 26, 2013, 09:52:42 PM »
Now and then, the screen gets weirdly colored, as if an aurora borealis descended upon the dungeon
Haha what is this now!? Never heard anyone had this problem before. It's not intended.

Here's a screenshot: http://postimg.org/image/r5xoma3ph/

The strange effect just occurs at random intervals (not often enough to actually annoy me) and goes away as soon as I press a key. I've seen red and green so far :)

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

NON

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Re: Infra Arcana v14.0
« Reply #238 on: April 26, 2013, 10:18:18 PM »
Here's a screenshot: http://postimg.org/image/r5xoma3ph/

The strange effect just occurs at random intervals (not often enough to actually annoy me) and goes away as soon as I press a key. I've seen red and green so far :)
I have never seen anything like it in my life :D

Oh well, this will soon not matter more. The change back to SDL (software rendering) is almost complete.
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

Legend

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Re: Infra Arcana v14.0
« Reply #239 on: April 27, 2013, 03:09:59 AM »
Now and then, the screen gets weirdly colored, as if an aurora borealis descended upon the dungeon
Haha what is this now!? Never heard anyone had this problem before. It's not intended.

Here's a screenshot: http://postimg.org/image/r5xoma3ph/

The strange effect just occurs at random intervals (not often enough to actually annoy me) and goes away as soon as I press a key. I've seen red and green so far :)

As always,
Minotauros

That actually looks kinda cool.  Sure it's not an insanity effect? :p  I'd call it a feature.  :D