Author Topic: The 2008 7DRL Challenge Thread!!  (Read 29038 times)

Slash

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The 2008 7DRL Challenge Thread!!
« on: March 09, 2008, 12:32:28 AM »
This is the initial challenger projects list. (taken from here.

RogueTCG (or possibly RoguEMon!) by Lochok
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My goal is to write the RogueTCG (Trading card game) - in which the goal will be to use your RoguEMon cards (your RoguEMen as it were) to battle your way through the foyer, sales and administration to confront the CEO to have your custom card produced.

Simple Flash Rogue by failRate
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I intend to make a super-simple Rogue-like in Flash that will save game state both locallly and on a remote server, so I can play at home or away.  The latest version will always be found at http://failrate.com/b/7DRL.html

Return to Sosaria by Krice
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This game is set in alternative reality where The Avatar died, sadly. The player jumps into Sosaria through moon gate and finds a world full of hostile creatures.

TrapRogue by Nate
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You'll have to get an artifact from the dungeon and evade lots of traps.  I'll let you be surprised about the rest :)

Rogue Batallion by Ed Kolis
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My concept is "Rogue Battalion" - it's a roguelike in a modern warfare setting, where "Captain @" is the commander of an army battalion. The main unique feature is that of Vehicles

Faterhood by Jeff Lait
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The name of the game is "Fatherhood"

SomethingWithZombies by Mr. Red Sunshine
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Don't yet know the goal or the proper Theme. Something with Zombies, biological weapons, a mysterious corporation and an accident. Zombies don't require much ai ;-)

chrysalis by sinoth
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The general game concept is that you start as a weak insect-like creature (I invision it as a zergling (COPYRIGHT BLIZZARD)) and you must destroy the military bases of humans that have invaded your planet.

Gameplay will revolve around destroying fortified bases randomly scattered on a generated world.  There will be no dungeon levels up and down, but instead one large map that you can traverse seamlessly.

Unnamed by chukGren
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Basically, it will be a forced fight to the death between some number of combatants in a play area that gets smaller as time elapses.  The catch is that the combatants all knew each other beforehand so some of them are reluctant to attack others... and they will only start doing so past some psychological tipping point (time, people attacking them, damage, etc).

Undisclosed by Slash
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I have started coding my roguelike.

Actually, I havent... but the time is running already, isnt it? :)

Unnamed by Nick Beam
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I started a couple hours ago. It's loosely based in the Magi-Nation universe, a trading card game and game boy game from ~2001. I'm using my Tarn (http://github.com/jdp/tarn) engine to build it. I'm still not sure about the exact story or point of the game, but I'm sure it'll come to me by the time I finish the subsystems. :<

Update March 10,  6 new projects
Space Marine type RL by Corremn
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You are a mercenary marine that recruits other mercs and take on bad stuff and shit.

"thats a zergling, Leister, smaller type of Zerg..., they wouldn't be out this far, unless ... aww shit!'

A Knight in the Dungeon by Gerry Quinn
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The main character operates like a chess piece of sorts - he probably has several lives and normally moves like a king in chess, killing pieces he moves onto.  Items or skills may award him special moves or attacks.

ArabiaRL by Andy Pymont
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You will play Aladdin, aiming to escape the depths of the cave after being left there by the vizier who has just run off with your lamp, your genie and your girl.

Countryside Zomband by zooptek
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The goal is not to update or fix the existing Zomband, but to make a whole new expansion for it.  In original Zomband, the goal was to escape the city.  My work for the 7DRL challenge will be what happens after your character escapes the city.  Although both are in the same executable, the new region your character enters after escaping the city will have all new level generation, tiles, items, monsters, and player abilities.

1DRL by Zaratustra
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Started development.

Gang City Brawler by Timothy R. Dean et all
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The inspiration comes mostly from 80's arcade brawler games and to a lesser extent the movies about the punk kids of that time. The overall objective of the game is to eradicate all the gangs in the city by taking out the gang leaders using bare fists, street weapons and even the environment itself as a weapon.
« Last Edit: March 10, 2008, 01:23:44 PM by Slash »

JoshuaSmyth

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Re: The 2008 7DRL Challenge Thread!!
« Reply #1 on: March 09, 2008, 06:42:28 AM »
Good luck everybody :)
www.tinyfrogsoftware.com <- Browser based Roguelike

Krice

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Re: The 2008 7DRL Challenge Thread!!
« Reply #2 on: March 09, 2008, 08:00:38 AM »
It's Sosaria as in Ultima series. It could be Sorsaria as well. Sorsa means "duck" in finnish (that funny bird).

Adral

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Re: The 2008 7DRL Challenge Thread!!
« Reply #3 on: March 09, 2008, 12:59:59 PM »
Good luck everyone, and bring them on!
On the wings of the storm.

Z

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Re: The 2008 7DRL Challenge Thread!!
« Reply #4 on: March 09, 2008, 11:48:37 PM »
"Fatherhood" is the most mysterious. A roguelike about raising children? Original :)

Slash

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Re: The 2008 7DRL Challenge Thread!!
« Reply #5 on: March 10, 2008, 01:23:59 PM »
Update March 10,  6 new projects
Space Marine type RL by Corremn
Quote
You are a mercenary marine that recruits other mercs and take on bad stuff and shit.

"thats a zergling, Leister, smaller type of Zerg..., they wouldn't be out this far, unless ... aww shit!'

A Knight in the Dungeon by Gerry Quinn
Quote
The main character operates like a chess piece of sorts - he probably has several lives and normally moves like a king in chess, killing pieces he moves onto.  Items or skills may award him special moves or attacks.

ArabiaRL by Andy Pymont
Quote
You will play Aladdin, aiming to escape the depths of the cave after being left there by the vizier who has just run off with your lamp, your genie and your girl.

Countryside Zomband by zooptek
Quote
The goal is not to update or fix the existing Zomband, but to make a whole new expansion for it.  In original Zomband, the goal was to escape the city.  My work for the 7DRL challenge will be what happens after your character escapes the city.  Although both are in the same executable, the new region your character enters after escaping the city will have all new level generation, tiles, items, monsters, and player abilities.

1DRL by Zaratustra
Quote
Started development.

Gang City Brawler by Timothy R. Dean et all
Quote
The inspiration comes mostly from 80's arcade brawler games and to a lesser extent the movies about the punk kids of that time. The overall objective of the game is to eradicate all the gangs in the city by taking out the gang leaders using bare fists, street weapons and even the environment itself as a weapon.

Slash

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Re: The 2008 7DRL Challenge Thread!!
« Reply #6 on: March 10, 2008, 01:24:24 PM »
It's Sosaria as in Ultima series. It could be Sorsaria as well. Sorsa means "duck" in finnish (that funny bird).
Sorry about that... I always make the same mistake ...

Krice

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Re: The 2008 7DRL Challenge Thread!!
« Reply #7 on: March 10, 2008, 02:21:20 PM »
By the way it looks like I have no interest to make Return to Sosaria, not in 7 days at least. But it's nice to be in this thing. I guess I can try when my cool Kaduria Class Library is ready. It's new kind of approach to coding for me. Sure I have made portable classes before, but many of them become "polluted" by the project's source code sooner or later. Now I'm trying to make a separate portable class library with strict design rules.

Slash

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Re: The 2008 7DRL Challenge Thread!!
« Reply #8 on: March 10, 2008, 02:59:53 PM »
Just release a game... do NOT use your super cool Kaduria class library. My 7DRLis using a huge codebase (CvRL 1.26), uglyly patched with specific functionality that will make for a complete new game. It looks disgusting but guess what, it works :)

No point on doing some cool architecture for a 7 days project. Releasing is all that matters.

Krice

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Re: The 2008 7DRL Challenge Thread!!
« Reply #9 on: March 10, 2008, 08:27:28 PM »
No point on doing some cool architecture for a 7 days project. Releasing is all that matters.

It has a point and it's an important one: code re-use, in order to avoid writing same kind of code repeatedly. Of course I should have had a class library long time ago, but somehow Kaduria was the only project I had so I didn't think it was that important. Now it seems it's also helping to clear some mess from Kaduria too.

purestrain

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Re: The 2008 7DRL Challenge Thread!!
« Reply #10 on: March 10, 2008, 08:35:04 PM »
I'm currently messing everything up... so much planning on a framework, but as i started the 7drl i end with lots of ugly code, just to get something ready.

I think, after the 7drl will be enough time to clean everything up and make a better framework. For a 7drl i would say architecture can be forgotten (at least for the first one) :-)

Krice

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Re: The 2008 7DRL Challenge Thread!!
« Reply #11 on: March 11, 2008, 07:29:00 AM »
I'm drawing terrain tiles at work so I get at least something done. I'm getting better in drawing tiles, because these new tiles are actually very nice.

Altefcat

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Re: The 2008 7DRL Challenge Thread!!
« Reply #12 on: March 11, 2008, 09:03:56 PM »
Graphic tiles ?  I like that; show them to us !

Krice

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Re: The 2008 7DRL Challenge Thread!!
« Reply #13 on: March 12, 2008, 08:16:42 AM »
Graphic tiles ?  I like that; show them to us !

When I get them in the game and in map editor. I've made 15 tiles this far. It's slow, but I'm drawing them mostly at work so I guess it's not complete waste of time.