Oh, of course a bunch of people working on their own and just giving away the result couldn't possibly make something as complex and polished as an AAA game -- or an OS with thousands of free applications, or anything, you know, major like that....
Nowhere did I say that a bunch of people working on their own and just giving away the result
couldn't possibly make something complex. Nowhere. I said that commercial developers have an
advantage, because they can spend more time on a project than a hobbyist can. Given enough time, a group of hobbyists can create something complex, given enough time and motivation, of which commercial entities have more.
The rest of what you write is just a red herring. An operating system is not the same as a AAA video-game title. It is a different beast with a different market. There are only three real competitors in the operating-system market: Windows, Mac OSX, and the various distributions of Linux. You have your BSDs and Solaris, but, unlike Linux, they do not have distributions targeted at the general consumer. That is it. Nothing else. Three choices for your average consumer. There is not very much competition with Windows holding a near-monopoly, and that is probably why Linux can challenge Windows, if people but knew that it was a viable option (Now, if only Canonical could afford some marketing...) This is not a relevant example, because Microsoft probably could do better than a bunch of hobbyist developers in their free time, if they had the proper motivation that comes with competiton.
So, will there be a day where one of Linux's more beginner-friendly distributions like Ubuntu overthrows Windows and takes its rightful place on every man's desktop? Perhaps, if felling Microsoft does not allow the blooming of new commercial competition. Does that mean that
all forms of intellectual property will eventually be led into a Utopian land of free? No.
Linux gets better and better. Windows, therefore, gets cheaper and cheaper.
That is right. Distributions of Linux get better and better, but games do not do that. They release once. When a new game is made, they do it all over again. Sure, they can reuse old engines and code, and maybe even some old media, but there is still plenty of work to be done. Levels to be designed. Scripts to be written. New code. New media. Engines and media also need to be updated to take advantage of new hardware and platforms.
There is also the part where you will probably only ever want one operating system. Most users do not “complete” their operating system and go out to the store to get the sequel. They also probably do not want to try out new flavors. It is like comparing a fork and the food you eat. Usually people do not get tired of using the same fork--most people do not even
think about their fork--but they do get tired of eating the same thing every day.
You have not said that you think that all of the
tools will become available for free. You are saying that
all intellectual property will become free. In fact, you did not even mention word processors, text editors, compilers, code analyzers, and the like. You specifically referred to the entertainment industry in your posts: books, movies, songs, video games...
The same thing is happening to music as amateurs put their stuff out on YouTube or wherever and people notice some of it is good. The same thing can (and, I think, eventually will) happen to games.
...to which we seem to have returned once again. Music is yet another beast entirely. Can an amateur, working in his spare time, compete with commercial distributors? If it were not for the nagging problem of proper marketing, I might say “maybe”. Of course, that implies nothing about novels, movies, paintings, and all other intellecual property. Making a movie especially requires susbtantial time and investment. Props need to be bought, locations need to be reached, actors need to be paid, and all the people need to be coordinated.
I believe that it is good, for people as a whole, to have things available for their use, entertainment, and empowerment. I believe that price is an impediment to availability. I believe therefore that when people choose to give such stuff away free, they are doing something morally good, and that the best outcome for people as a whole is that the market for information products (software, designs, games, stories, music, etc) should eventually be dominated by free stuff.
1. Having stuff available for entertainment and empowerment is good.
2. It is harder to have stuff available when you need to pay for it.
3. Therefore, giving stuff to other people for free is good.
4. If giving stuff away for free is good, most stuff
in the market for information products should be free.
You added a qualification to your conclusion that your postulates did not support. Why
only in the market for information products? By this reasoning, everything should be made free. Farmers should be churning out free food. Miners should be churning out free ore. People should be offering free everything. They should not, and you recognize that, but you do not acknowledge it, because that would bring this argument down on your head. See, to give something away, someone has to lose something. That is the irony here. To grow your food or mine your ore or program your games or compose your music or film your movies or write your novels, someone must spend a big slice of their ever-precious life, if not some money. Time is the ultimate resource, because no one gets more.
Now, you are saying that everyone
should give away stuff for free, at least in your opinion. That does not mean that everyone
will. It does not imply that this slow sinking into free is actually happening; which is what we have been discussing. The detours seem to never end.
I do not believe that piracy is good. I do not pirate software, I do not download commercial music for free, and I do not believe that those who do so are within their rights. Piracy is part of a cycle of bad-begets-worse. The best solution is that stuff is free. A morally neutral solution is that stuff is commercial.
It seems to me that commerce is morally right by your standards. In trade, one person has something that they value less than something someone else is offering. If that other person values what the first person has more than what he himself is offering, he will probably be willing to make a trade. They swap items, and now
both people have experienced a net increase of value in their lives instead of just one. Both walk away with their lives enriched. In the case of a business, the business can then invest that net gain in value into what it needs to make more products that enrich more lives. According to your reasoning above, commerce is of the highest virtue.
Piracy is a morally-wrong response to commercial stuff. DRM is an even worse morally wrong response to piracy.
You shall have some explaining to do in order to tell me how adding restrictions to software that is clearly labeled to have those restrictions is morally worse than breaking a pact for your own gain.
The serious problem with DRM is not its effect on piracy; the serious problem with DRM is that as practiced, it deliberately seeks to impoverish the public domain. Remember that our descendants have a right to the public domain. The stuff published in our era MUST become free for everyone at some point.
You will have some explaining to do on this one too. Right? What right? Where do they get this right? Stuff enters the public domain by law eventually--70 years after the life of the author where I live--so you can relax about that. Why “MUST” they have it for free at some point? The world is not going to run out of novels or stories or programs or paintings or whatnot if they do not get it for free, so you must explain how you came to this conclusion.