Author Topic: Inversion Of Control - version 05 (final?)  (Read 4608 times)

corremn

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Inversion Of Control - version 05 (final?)
« on: March 23, 2011, 01:23:31 PM »
So here we go, after 5 bug fix releases and still no new content I present the latest Inversion of Control game.

Inversion Of Control - The game where you guide a misguided adventurer down a dark hole by controlling his cat or dog. Its a role reversal game where you do not play the main character, but don't fear at times you can take direct control over his actions with Mind Swapping TM. And features some cool smell mechanics, watch this improve as you pet levels up.

Over the 4 bug fix releases there have been minor fixes to speech and AI, numerous crash bugs eliminated, stackable potions, fixed mind shifting on different levels and a better tile experience.

Thanks for playing and keep reporting bugs.

Homepage: http://code.google.com/p/ioc/


Some reported changes since version 01

Code: [Select]
BUG: Smelling is now turned off when changing to master mode.
BUG: You can now switch minds when master and pet are on different levels.
MOD: Ordering a panic should not crash the game.
BUG: Forgot to set avoiding monsters to actually avoid enemies.
BUG: Fixed Master and Pet experience level issues
MOD: Potions now stack in inventory
BUG: Can now manually enter the masters name.
MOD: Modified some master/pet speech
ADD: Added smell tiles to tile version
BUG: Fixed positive  damage from ranged weapons
BUG: Fixed starting position of player and master
BUG: Fixed game freeze on master death
BUG: Thrown items should not disappear
BUG: Fixed crash upon AI throwing invalid items.



Homepage: http://code.google.com/p/ioc/
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corremn

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Re: Inversion Of Control - version 06
« Reply #1 on: March 30, 2011, 09:32:10 AM »
Another bug fix and clean up :)

Thanks to Ancient and Slash for bug reports.

Homepage: http://code.google.com/p/ioc/

version 06
----------
BUG: Fixed crash bug upon picking up items.
BUG: Fixed master race selection numbers
MOD: Item tiled now overlap visually
BUG: Fixed result when player dies as master.
MOD: Show better item info in Master's inventory upon death.
BUG: Projectiles should stop when they hit a target
MOD: Modified thrown item hit message.
MOD: Ordering wander/follow nows clears previous order
MOD: Shows current pet/master order on status screen
BUG: Stay put should work better now.
MOD: Some fixes to the flow of the start menu and random names.
MOD: Smaller dungeon.
MOD: Less monsters and less chance of upgraded monsters.
BUG: Automatic sniffing is for pets only.
MOD: Increased masters max inventory
BUG: Player controlled master drops should not be picked up again
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike