Hi all, although I've only recently discovered this place, I've been playing roguelikes for 6-7 years now, and been programming for 8 or so. It's finally got to the point where I've actually started my own roguelike project.
What I want to know from you guys is whether/how much you like non-random content in roguelike, e.g., ADOM's towns/quests, etc. I really liked it myself, but I know that some don't like the repetition this causes when starting new games and so forth (although I didn't find this much of a problem).
What are your opinions on the matter? If static content is really a problem because of the concentration of gameplay in the first portion of a whole game, would having most if not all of the static content only come in later in the game solve the problem, after your character isn't so concerned with just surviving and becoming more stable in terms of survivability?
I'm still working on the framework/interface/core of my roguelike now, so I don't expect to have anything trial-worthy anytime soon, since I'm student and can't devote much time to it, but hopefully this summer I'll be able to spend more time on it.