It's a fun read if you haven't seen it before. Here it is:
http://www.gamefaqs.com/unixlinux/564240-rogue/faqs/2603Here's a preview:
"2. What is going on here?
You have just begun a game of rogue. Your goal is to
grab as much treasure as you can, find the Amulet of Yendor,
and get out of the Dungeons of Doom alive. On the screen, a
map of where you have been and what you have seen on the
current dungeon level is kept. As you explore more of the
level, it appears on the screen in front of you.
Rogue differs from most computer fantasy games in that
it is screen oriented. Commands are all one or two keys-
trokes[1] and the results of your commands are displayed
graphically on the screen rather than being explained in
words.[2]
Another major difference between rogue and other com-
puter fantasy games is that once you have solved all the
puzzles in a standard fantasy game, it has lost most of its
excitement and it ceases to be fun. Rogue, on the other
hand, generates a new dungeon every time you play it and
even the author finds it an entertaining and exciting game.
3. What do all those things on the screen mean?
In order to understand what is going on in rogue you
have to first get some grasp of what rogue is doing with the
screen. The rogue screen is intended to replace the "You
can see ..." descriptions of standard fantasy games. Figure
1 is a sample of what a rogue screen might look like."