Author Topic: Our roguelike on 8BitFunding!  (Read 13518 times)

ido

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Our roguelike on 8BitFunding!
« on: January 24, 2011, 05:11:32 PM »
In response to all the positive response Cardinal Quest has received (>15,000 visitors, mostly within a couple of days when it hit reddit and a bunch of other social linking sites), Corey & I have decided to try to get some funding in order to finish up the game and put it on sale on FlashGameLicense.

We are using a new crowd-sourcing funding site for indie games called 8BitFunding.com, which just went online today and has Cardinal Quest in their first round of games being funded - check it out!

ido

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Re: Our roguelike on 8BitFunding!
« Reply #1 on: January 24, 2011, 08:24:04 PM »

getter77

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Re: Our roguelike on 8BitFunding!
« Reply #2 on: January 24, 2011, 10:34:33 PM »
Congrats and best wishes---been passively stalking 8-Bit funding for awhile now, though apparently a bit too passively as I'd missed that they'd actually launched.   :P

Would that I had such dollars to invest, be sure and PM Slash about all this specifically as he should have particular interest in the info...
Brian Emre Jeffears
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ido

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Re: Our roguelike on 8BitFunding!
« Reply #3 on: January 24, 2011, 10:38:20 PM »
Thanks getter.

Got $95 so far (first 5 hours)- their site has a bug where it doesn't display anonymous contributions as part of the total sum, but I've been promised it will be fixed tomorrow.

ido

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Re: Our roguelike on 8BitFunding!
« Reply #4 on: January 25, 2011, 01:31:02 PM »
$1205! Not bad for a first day :)

getter77

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Re: Our roguelike on 8BitFunding!
« Reply #5 on: January 25, 2011, 09:50:35 PM »
Congrats!  Inspiring success this far---here's hoping the pace remains steady if not brisk.   8)
Brian Emre Jeffears
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ido

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Re: Our roguelike on 8BitFunding!
« Reply #6 on: January 25, 2011, 09:52:17 PM »
Still too early to celebrate - if we don't get past the threshold we get nothing.

ido

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Re: Our roguelike on 8BitFunding!
« Reply #7 on: March 29, 2011, 01:18:19 PM »
Almost there!

$4316 out of $6000 - only 3 days $1684 to go!
« Last Edit: March 29, 2011, 01:27:33 PM by ido »

Krice

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Re: Our roguelike on 8BitFunding!
« Reply #8 on: March 30, 2011, 06:31:39 AM »
What the hell...

Slash

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Re: Our roguelike on 8BitFunding!
« Reply #9 on: March 30, 2011, 12:07:28 PM »
What teh...

Fenrir

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Re: Our roguelike on 8BitFunding!
« Reply #10 on: March 30, 2011, 03:52:48 PM »
Fenrir's eyes broaden into a look of wonder and disbelief.

ido, what were the development costs associated with this game? You asked for six-thousand dollars, and you're going to be selling copies ("You will receive free copies of the desktop & mobile version once they become available.")?

Looks like it's time I fired up the complier again!

Skeletor

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Re: Our roguelike on 8BitFunding!
« Reply #11 on: March 30, 2011, 05:01:19 PM »
YEEEEAH!
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

dephbokks

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Re: Our roguelike on 8BitFunding!
« Reply #12 on: March 30, 2011, 10:44:00 PM »
Still too early to celebrate - if we don't get past the threshold we get nothing.

So who gets the money if the threshold is not hit by the deadline? The 8-bit funding guys keep it all? It is refunded to the people who supported the project financially?

Just trying to see if it's sketchy.


Darren Grey

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Re: Our roguelike on 8BitFunding!
« Reply #13 on: March 31, 2011, 08:46:14 AM »
The threshold was 50% of the funding target, and so has already been met.  I think if they hit their full target then they pay a lower percentage of fees to the site organisers, though overall they're not too extortionate anyway.

Slash

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Re: Our roguelike on 8BitFunding!
« Reply #14 on: March 31, 2011, 12:28:55 PM »
ido, what were the development costs associated with this game? You asked for six-thousand dollars, and you're going to be selling copies ("You will receive free copies of the desktop & mobile version once they become available.")?

6000 USD is roughly 150 development hours, which I'm sure is much less than what's required to make a polished roguelike. (In "real life" body-shopping, that's about the cost of three weeks of work for a junior web developer)

Plus he's teaming with an artist, so 6000 as starting funds is probably not an exaggeration if you want to be serious with the project :)