Author Topic: Exploring The Bleak 2.4 Released  (Read 6356 times)

5v3nd0ttg

  • Newcomer
  • Posts: 42
  • Karma: +0/-0
  • Nate
    • MSN Messenger - p03tic5ickn355@msn.com
    • AOL Instant Messenger - p03tic5ickn355
    • Yahoo Instant Messenger - p03tic5ickn355
    • View Profile
    • The Other Experiment Studio
    • Email
Exploring The Bleak 2.4 Released
« on: January 05, 2011, 05:21:50 PM »
Exploring The Bleak 2.4 is released

Download it here : http://code.google.com/p/exploringthebleak/
Homepage is here : www.theoestudio.com



Exploring The Bleak was released as open source under GPLv3. The game was created using VB.NET as a proof of concept.

Release highlights:

    * River generation functions added to map growth potential routines
    * Two new map generation types, Tunnels, and Ordinal Tunnels
    * Quick Inventory and hotkeys

Version 2.4.x Expanded Update Log:

   * Added: 2 new map types : Tunnels, and Ordinal Tunnels (diagonal tunnels)
   * Added: river drawing mechanics.
   * Added: lava, water, and ice mechanics.
       - Water reduces by 10 wp each round, and 10 hp once wp is gone.
       - Ice reduces by 20 wp each round, and 20 hp once wp is gone.
       - Lava reduces by 30 wp each round, and 30 hp once wp is gone.
   * Added: a quick inventory view which only shows the first 10 items in your inventory.
   * Added: hotkeys
       - Added 'i' for inventory.
       - Added 'ctrl' + 'q' to exit program.
       - Added '?' & 'h' for help.
       - Added 'ctrl' + '1' to use/equip inventory item 1.
       - Added other ctrls up to 0 for inventory item 10.
       - Added 'alt' + '1' to drop/destroy inventory item 1.
       - Added other alts up to 0 for inventory item 10.
   * Added: 1 new item category : potions.
       - Added drown immune potion.
       - Added freeze immune potion.
       - Added burn immune potion.
   * Changed: AI pathing adjusted with water, lava, and ice mechanics.
       - Mobiles will now drown, freeze, and burn.
       - Mobiles will chase player into water, lava, and ice but won't naturally enter it otherwise.
   * Changed: Moved hitpoints and willpower preview in creation to top of form.
   * Changed: Luck increases the items spawned on map a lot more.
       - 1-8 luck=0 items
       - 9 luck=1 item
       - 10 luck=2 items (Average)
       - 11 luck=3 items etc..
   * Changed: Luck increases the chance a mobile will drop items
       - 1 luck=5% chance to drop item
       - 2 luck=10% chance to drop item ...etc..
       - 10 luck=50% chance to drop item (Average)
   * Changed: Wearing and destroying items is logged.
   * Changed: Chance to critical strike with a skill is now Intelligence*2 percent (Greatly increased)
   * Changed: Experience has been equalized throughout the game.
   * Changed: Stairs up tile to be more appropriate.
   * Fixed: 131 weapon item drops on map so they show their correct label.
   * Fixed: Prohibited items to be dropped on top of items.
   * Fixed: Mobiles no longer drop blank items.
   * Fixed: Prevented duplicate scores after character dies.
   * Fixed: high scores list to not include current character until it's dead and saved.
   * Fixed: Prevented dead flag from occuring more than once.
   * Fixed: target empty location indicator redraw property.
   * Removed: Neutral gender.

Bugs or issues currently known are located here: http://code.google.com/p/exploringthebleak/issues/list

Thanks for trying it out!
« Last Edit: January 10, 2011, 11:50:04 PM by 5v3nd0ttg »
Check out my artwork, photography, and video game projects at www.theoestudio.com.

5v3nd0ttg

  • Newcomer
  • Posts: 42
  • Karma: +0/-0
  • Nate
    • MSN Messenger - p03tic5ickn355@msn.com
    • AOL Instant Messenger - p03tic5ickn355
    • Yahoo Instant Messenger - p03tic5ickn355
    • View Profile
    • The Other Experiment Studio
    • Email
Re: Exploring The Bleak 2.4 Released
« Reply #1 on: January 10, 2011, 11:54:58 PM »
Updated version from 2.3 to 2.4. Thanks for checking it out!

[Bumping only to avoid creating an unnecessary new thread.]
Check out my artwork, photography, and video game projects at www.theoestudio.com.