Hello Hi, thanks for comment.
Glad You said it is fun. Regarding Your point, the same goes to factories producing cash, if You quickly earn cash to build more factories You will even have a bigger advantage than with additional soldiers. I am struggling to make the balance of speed of earning cash vs speed of producing soldiers better. This shows me how difficult it is to properly balance a game, so many options seem reasonable.
I have several ideas on how to enhance the play, mainly:
- allowing upgrading of factories so they earn more money/produce better soldiers (but all will be of the same type, just stronger, so the the complexity doesnt get bigger; I can also go for leaving only 1 type of soldiers but making the production of them go faster in upgraded factories)
- special areas on a map in which factories earn cash faster, produce soldiers faster (for example: gold mine near which Your cash-factories earn money quicker)
- experience system with abilities (so all Your soldiers are faster, stronger, factories better, cheaper, etc). The player gets some experience after every level and then spends it on potential abilities. Soldiers dont get experience, this would not make any sense. I know it might sound lame, however, all in all, most 'ordinary' people like such feature.
I want to keep the game very simple (in terms of its complexity), so I will be very careful with deciding whether to implement any of them.
I would be thankful for any opinions regarding these ideas (and the game of course). If You have any additional ideas, feel free to post them, I would be very thankful too.