Hello, Im just a regular roguelike player, I registered here because I had something on my mind about the current roguelike scene.
From what I've seeing, most new roguelikes end up being short, simple games that get abandoned shortly after they reach a playable state. That's cool since there are some good, fun games like that, but the best experience I get from playing a roguelike is from the major ones like crawl and nethack. I guess one cause for the creation of these short games is lack of motivation and the difficulty of making them, but other factor is the 7 day roguelike contest, since a lot of developers enter it they focus a lot in doing short games.
Maybe Im alone in saying this, but I think it would be a great improvement if more of the major games would be made. My suggestion is: Why dont you make a 6 months (as TEAM contest, where at the end of it they should make a "major" (this definition should be better specified but that's something minor) roguelike?
You could make it so you would show the development each month, you could add challenges like "add the feature that people decided" and so on to spice it a bit.
What do you think?