Author Topic: Lost Labyrinth 4.3.4 released  (Read 6925 times)

Skeletor

  • Rogueliker
  • ***
  • Posts: 580
  • Karma: +0/-0
  • villains ftw
    • View Profile
Lost Labyrinth 4.3.4 released
« on: November 01, 2010, 08:11:48 AM »
Quote
   Lost Labyrinth 4.3.4
Features:
- Improved idle mode for mainloop (don't use pocessor if nothing happens)

Balancing:
- made survivalists get double water portion from puddles and potions
- made merchants in levels 1-9 have no waterskins

Bugfixing:
- Roomlist was buggy. Causing terrible bugs when game was loaded or restarted
- fixed damage calulation for ice and exploding arrows
- stopped "breaking" spell working with non-magical attacks
- removed SDL_gfx dependency (some ubuntu und fedora users reported errors with this lib)

So the multi ??? rooms bug has been solved.

Website: http://www.lostlabyrinth.com
Downloads: http://www.lostlabyrinth.com/index.php?p=download
Forum: http://www.lostlabyrinth.com/phpBB/index.php
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

RogueMaster

  • Rogueliker
  • ***
  • Posts: 65
  • Karma: +0/-0
    • View Profile
Re: Lost Labyrinth 4.3.4 released
« Reply #1 on: November 01, 2010, 09:14:56 AM »
Quote
   Lost Labyrinth 4.3.4
Features:
- Improved idle mode for mainloop (don't use pocessor if nothing happens)

Balancing:
- made survivalists get double water portion from puddles and potions
- made merchants in levels 1-9 have no waterskins

Bugfixing:
- Roomlist was buggy. Causing terrible bugs when game was loaded or restarted
- fixed damage calulation for ice and exploding arrows
- stopped "breaking" spell working with non-magical attacks
- removed SDL_gfx dependency (some ubuntu und fedora users reported errors with this lib)

So the multi ??? rooms bug has been solved.

Website: http://www.lostlabyrinth.com
Downloads: http://www.lostlabyrinth.com/index.php?p=download
Forum: http://www.lostlabyrinth.com/phpBB/index.php


I played Laby 4 or 5 years ago and remember that i made a character unvincible. Finally i killed him due to boredom.
The very first levels where somewhat difficult, but after leveling up a bit, the game becomes pretty easy.
I dunt know how Laby is going now, but I think it needs a higher difficult.

Other than that, the game is pretty nice. Congrats on your new release.

Skeletor

  • Rogueliker
  • ***
  • Posts: 580
  • Karma: +0/-0
  • villains ftw
    • View Profile
Re: Lost Labyrinth 4.3.4 released
« Reply #2 on: November 01, 2010, 01:02:41 PM »
I wish it was my release! ;-)

I agree with you, I also experienced that problem some versions ago and I hope the developers will make it more challenging, expecially on mid-later levels.
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

corremn

  • Rogueliker
  • ***
  • Posts: 700
  • Karma: +0/-0
  • SewerJack Extraordinaire
    • View Profile
    • Demise RogueLike Games
Re: Lost Labyrinth 4.3.4 released
« Reply #3 on: November 02, 2010, 11:31:08 AM »
There was some talk years ago about it having an end goal. Was that ever implemented??
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

Skeletor

  • Rogueliker
  • ***
  • Posts: 580
  • Karma: +0/-0
  • villains ftw
    • View Profile
Re: Lost Labyrinth 4.3.4 released
« Reply #4 on: November 02, 2010, 12:37:12 PM »
I think so, but I never managed to finish the game.
Once I put together all the 9 staff pieces and then went to a ???? room with a huge 9 headed hydra described like "the most terrible monster in the labyrinth".. but then the game crashed hahah.

By the way it has been improved very much since years ago.

What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.