Author Topic: Prefered LOS Type  (Read 7366 times)

RogueMaster

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Prefered LOS Type
« on: October 19, 2010, 05:38:00 PM »
A thread to ask all RL community what's your prefered LOS Type.
This can be help new RL Developers to make something that is more accepted by the community and makes more players happy :-)

You prefer:

- LOS surounding the @, for about 4, 5, or 6 squares wide. (ADOM)
- LOS like an unidirectional sight. You only see what you have in front of you. (I see this once, don't remember where).
- LOS like the first of this list, but only 1 square wide, but leaving a FogOfWar effect. (LARN, but adding fog of war)
- LOS in a multidirectional sight. Like 2nd in this list, but for 360º. (Dw.Fortress)
- LOS of 1 square far in corridors, but reveals the whole room that you newly enter. (Rogue)


What one would you like to see implemented in the next Roguelike to be released?

linux_junkie

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Re: Prefered LOS Type
« Reply #1 on: October 19, 2010, 05:47:13 PM »
For field of vision, the more realistic, the better.  I prefer shadowcasting with a radius equal to the player's light radius.  It looks good, runs fast, and seems far more realistic than standard Rogue-style FoV.

Fenrir

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Re: Prefered LOS Type
« Reply #2 on: October 19, 2010, 06:54:15 PM »
What is the difference between 4 and 1?

"You only see what you have in front of you." + 360º = "You only see what you have all around you."

corremn

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Re: Prefered LOS Type
« Reply #3 on: October 19, 2010, 11:26:01 PM »
What you should be asking is Field of Vision (FOV), not LOS, a FOV is made up of LOS...

anyway, most modern roguelike games now have some kind of "shadowcasting" as linux_junkie suggested, propably with FOW.  This is what I expect from any RL.

To sum up use multi-directional FOV with FOW FTW.

Unidirectional is really for stealth tactic games, but i dont like it, unless it only applies to enemies.
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

RogueMaster

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Re: Prefered LOS Type
« Reply #4 on: October 20, 2010, 06:52:48 PM »
What is the difference between 4 and 1?

"You only see what you have in front of you." + 360º = "You only see what you have all around you."

(I) is only some squares around you, like you can see in ADOM
(II) and (IV) are like you can see in Dwarf Fortress in Adventure Mode, so you can see to the infinite, except an obstacle blocks your view.

So, difference = size of viewing distance.
You can see the (IV) also implemented in "Scape from LAB49" (or hatever it's name)

So, what you all think about a FOV like LARN, but with FoW?

@ corremn: You are correct. FOV is what i wanted to mean.
« Last Edit: October 20, 2010, 07:06:37 PM by Übermann »