Kalantir,
As Ido mentions, you are missing the spirit of the nDRL challenges. Much like a game jam, which lasts a handful of
hours, the purpose of an nDRL challenge is to funnel your creative juices into a strict timeline, forcing you to cut the fat and focus on putting out a playable game. Again, much like a game jam, the game is far from finished at the challenge's completion, which is why many 7DRLs continue to be developed after the challenge has ended.
The nDRL challenges, game jams, Ludum Dares, the experimental gameplay project, and any development challenges are, in essence, intended for developers to flex their development muscles in working within the restrictions of the challenges.
Restrictions such as those imposed in these challenges help focus the creative process and solidify the concept for a game. For example, you might be bewildered if I challenged you to "make a game"; however, if I challenged you to "make a card game with physical cards, the setting must be post-apocalyptic" or "make a game with a ball, using only ASCII" or "you have 3 hours to make a game, it must use square tiles", your gears might start to turn in your head. This is why, whether they be veterans of the community or newcomers, for many developers 7DRLs represent their first finished game, regardless of quality.
Challenge on!
Ebyan "Nolithius" Alvarez-Buylla
http://www.nolithius.comP.S.: I am uncertain as to my availability during the 4DRL window. I will sign up as soon as I find out if I will have time!