Author Topic: ARRP 2010: Dance of Death v0.6.136 Released!  (Read 6499 times)

Nolithius

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ARRP 2010: Dance of Death v0.6.136 Released!
« on: September 19, 2010, 05:05:16 PM »
Today, on the first Annual Roguelike Release Party, I am honored to bring you the latest update to Dance of Death, version 0.6.136.

This update includes, among many other updates:
  • World generation.
  • Wilderness area generation.
  • Damerau-Levenshtein-aided name generator.
  • A basic hunger system.

Check out the release notes for further details at:
http://www.nolithius.com/game-development/dance-of-death-v0-6-136-released

Or jump right in and play it in your browser at:
http://www.nolithius.com/dod

Cheers and happy ARRP!

Ebyan "Nolithius" Alvarez-Buylla
http://www.nolithius.com

getter77

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Re: ARRP 2010: Dance of Death v0.6.136 Released!
« Reply #1 on: September 20, 2010, 02:21:15 PM »
Nicely done!  I'm sure you'd love to always hit the pacing just right in terms of wrapping things for release moreso than a frantic dash eh?   :D
Brian Emre Jeffears
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Nolithius

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Re: ARRP 2010: Dance of Death v0.6.136 Released!
« Reply #2 on: September 20, 2010, 03:29:26 PM »
I usually stay away from self-imposed hard deadlines, and release when I have crossed off every item on the to-do list.

However, for the ARRP, releasing on time meant scaling back on some non-essential features, which ended up giving me some extra time to polish and throw in a basic food system.

I have my work cut out for me moving forward, but feedback is, as always, much appreciated!

Ebyan "Nolithius" Alvarez-Buylla
http://www.nolithius.com

Ari Rahikkala

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Re: ARRP 2010: Dance of Death v0.6.136 Released!
« Reply #3 on: September 25, 2010, 11:20:57 PM »
I'm really interested in roguelike gameplay with combat moves - you know, those things you named the game after. The only game where I've seen them so far is PrincessRL, and they were IMO by far the coolest feature. What's the plan wrt. starting on combat moves?

Nolithius

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Re: ARRP 2010: Dance of Death v0.6.136 Released!
« Reply #4 on: September 28, 2010, 10:21:43 PM »
Combat moves are in the queue, right after a rehash of the skill system; I definitely have not forgotten about them!

Dance of Death has been a fun experience in balancing features I want to implement/experiment with vs. features that need to be implemented. I'm still fleshing out what features version 0.7 will include: if I end up reworking the skill system, then a more robust combat system will follow thereafter.

Thanks for your feedback, Ari!

Ebyan "Nolithius" Alvarez-Buylla
http://www.nolithius.com