Author Topic: ARRP : Cracks and Crevices v0.5  (Read 5716 times)

stu

  • Rogueliker
  • ***
  • Posts: 138
  • Karma: +0/-0
  • Moop!
    • View Profile
    • Stu's Rusty Bucket
ARRP : Cracks and Crevices v0.5
« on: September 19, 2010, 03:12:32 AM »
Well I've been sitting on it for ages, and tomorrow I'll be busy so here is my release for the ARRP

Well, here we go, 0.5 coming out after a long time (been sitting on it I guess) for the ARRP (Anual Roguelike Release Party).

Remember to read the readme.txt please...

For downloads (source for unix, binaries for win32), go to
https://redmine.bloodycactus.com/projects/sdlrl

and see the files page.

There was supposed to be more in this release but I figure put out what I got now, its still playable and has a win condition.


0.5 20100915
* Check for configuration file
* Fixed minor memleak (free'ing map name).
* Added runtime key configuration to main menu
* Refactored keyboard defs for configuration, loading and help screens
* Added options for default VI/WASD/NUMPAD/CURSOR keys
* Made the window resizeable
* Fixed monsters from respawning outside of bounds
* Fixed some spelling mistakes
* High score file for networked play (-scores and -vscores)
* Add check for running as root in unix and not allow game to run
* Fix writing config/scores back
* Danforths Outcrop is now bump-attack friendly, guards wont attack unless you purposly attack them.
* Fix mp regeneration (it wasnt!)
* Add journal notes to chardump
* Spells do blast radius' and animate onscreen
* Added option '-dump' to display the character dump
* Fixed some truncated combat messages
* Poison Gas Cloud now dissipates out
* Fixed compiles on newer gcc with all those funky attributes turned on
* Fix SDL issue with setting callback
* Integrate Instant Fuzion branch
* Added local scores when network file is unreachable
* Fixing shop bugs
* Added a rest hp recoup count (50 for now).
* Fixed journal bugs
--/\-[ Stu ]-/\--

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: ARRP : Cracks and Crevices v0.5
« Reply #1 on: September 20, 2010, 02:26:03 PM »
Ages come and go, but good progress is good progress forever!   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

stu

  • Rogueliker
  • ***
  • Posts: 138
  • Karma: +0/-0
  • Moop!
    • View Profile
    • Stu's Rusty Bucket
Re: ARRP : Cracks and Crevices v0.5
« Reply #2 on: September 26, 2010, 05:41:30 PM »
thanks. already lots of changes since 0.5 haha talk about fits and spurts for coding. new maps, bug fixes blah.. hell might even see an 0.6 before xmas
--/\-[ Stu ]-/\--

Ari Rahikkala

  • 7DRL Reviewer
  • Rogueliker
  • *
  • Posts: 64
  • Karma: +0/-0
    • View Profile
    • Email
Re: ARRP : Cracks and Crevices v0.5
« Reply #3 on: September 26, 2010, 07:03:59 PM »
A bit... challengingly balanced though, all I got out of this game was standing in a corridor whacking at David Bowie and never hitting him until I died  :-\

stu

  • Rogueliker
  • ***
  • Posts: 138
  • Karma: +0/-0
  • Moop!
    • View Profile
    • Stu's Rusty Bucket
Re: ARRP : Cracks and Crevices v0.5
« Reply #4 on: September 26, 2010, 11:38:51 PM »
yeah in 0.5 bowie is overpowered. he is somewhat reduced. if your lucky to get some longswords in 0.5, dual wield to stack the damage etc but yeah he is a breaker in 0.5
--/\-[ Stu ]-/\--