Author Topic: Sangband 1.0.1 released  (Read 4040 times)

getter77

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Sangband 1.0.1 released
« on: September 01, 2010, 05:06:48 PM »
http://code.google.com/p/skills-angband/

Quote
* Savefile INCOMPATIBLE!
* No longer able to raise skills once you reach power 100.
* Magic oaths are harder to come by, martial oaths easier.
* Improved support for shadowstalker characters.
- Able to pick locks, use devices, and disarm in the dark with infravision. Able to read certain scrolls in the dark.
- Ability to cast priestly and necromatic spells in the dark with less or more power, respectively.
- Infravision now maps the dungeon, and allows you to see objects on the floor.
- Burglary now gives a 'darkness' talent.
* Martials arts revamped; they get criticals, have more than two blows, and can benefit from brands and deadliness. They provide a variety of bonuses depending on skills.
* Add history to character dumps.
* Improve display of weapon blows, hit rate, damage, and resistances on character screen.
* Adjust polearm and hafted damage to compare better with swords.
* Dropped books will show a preference for the player's spellcasting type.
* Game will now by default generate extra cash, but prevent selling objects (birth option).
* Monsters target player in rubble properly.
* Dwarves are smart, instead of wise.

Go classic variant, go!   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training