Both guesses wrong. DF and Elona are popular, because they have a lot of gameplay content. In other words they are "large scale", something that -most- new roguelike projects are not. Games like ADOM are not original, but ADOM has its fans, because the size of the game. Sometimes original ideas are ok, but as we can see from some 7DRLs (that have a somewhat original idea) the idea itself is not really that important if there is not much to play.
While its a completely common ressponse to say our comments pertaining to such things are very subjective, I do understand the points you make.
With regards to taking the genre to new heights I still do think I am correct in that Elona achieves this via quite massive scope in terms or quests and world, and this certainly has an appeal, also Elona , in my eyes anyway does well in the graphics department whilst still maintaining the fact its a roguelike. (If it doesnt take the game to new heights I would hope thats because such games have already been done to such a standard and beyond; if this were the case please enlighten me
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Thanks for the link Getter, my enthusiasm for this concept stems from the fact it has the potential to bring people into the roguelike community, I have been trying to get my group of Uni friends to play for over 2 years then we find out about this and instead of me trying to brainwash them into playing they mention to myself about trying one! While I can see both sides of the coin regarding how people could love or loathe this fake concept it is actually bringing new people into the roguelike community(Slight deviation getter but I believe you may have helped me with ai code in the past or given me advice, I didnt get it but I have nailed it now and I am just about complete with regards to makng a space invaders game in j2me, for a while there I thought I had got to a point where I would not be able to improve my coding so very pleased the obssesiveness has paid off! - see other post about that if you havent spotted it already)
Large scale does play a part in Elona I agree but while that be a valid point I personally think Elona does break the mold a touch since roguelikes generally dont have storys , LOTS of quests and graphics as well as custom save systems, genetic engineering and what I see as very original game subsystems. Dont get me wrong Im not saying its some perfect game but its clear to see the affort thats went into it and players who get this impression are going to more willingly invest time, additionally scope as a sole quality is actually many times a negative since people just see it as a grind fest. I think the roguelikes must feel alive so to speak for them to not be more than a flash in the pan. (I really hope someone can point me in he direction of some really nice roguelikes which are original and better than Elona if Im seen as incorrect by most; this is fine btw, just saying
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Perhaps I should have stated that some of Elonas subsystems were original and been a bit clearer in my initial attempt to share my views on the said games.
Im kinda in shock this is back on topic though, thank you all and Slash, I will go re-read the rules, cheers
Just to finalise and be on topic, I shall just mention the fact that what I state about friends doesnt even cover the other aspect of how many new projects that concept is going to generate/IS generating! Now it is still possible to look at the negative side that many people undertaking such a project wont have the ability to follow it through but on the positive side , so many people and/or teams working on such a project, as time passes must surely yield some new games in the future which pertain to this concept?