I posted another
video, this time demonstrating the character generator. There are no stat limits yet.
Factions?
What kind of faction does serial murder join up with?
Partner serial murders are very rare. As our long distance serial murders.
Anyway.
How are you going to handle the defining characteristics of a serial murder?
Namely the; Ritual, Victim Type, Cool Off Period and Trophies?
Some of what posters have been suggesting would be closer to spree murders and mass murders, but they wouldn't be serial killers.
Also, how are you going to handle the psychology need to kill? And like most serial murders; how are you going to handle their self destructive spiral?
Factions won't be included for a long time, and they'll only be there for flavor if you want to play as different kinds of characters, and the missions themselves will be randomly generated. Most of the "extra" features won't be in there until the core game, which will always be about serial killers, is reasonably complete.
The video I just posted answers your second question. I hadn't thought about ritual though, that should most certainly be included down the line.
The cooling off aspect of serial killers will be in there, but not in the first release. It'll be one of the first things I work on after I get the alpha up to scratch. It will work like this : a kill, provided the victim suits the profile you create, will allow you to enter a cooling off period. The penalties and effects of the psychological conditions that you choose will lessen to a great degree. For example, a character that has the "Voices" psych trait will not hear them for some time after he kills.
As time passes, the need to kill will begin to return, and with it so will the increased psych effects and penalties, driving you to murder to retain the mask of sanity. Cooling off will most probably change with time, depending on the feedback I get when I add it.