Yes, HS could get back to menu upon death but it is minor issue.
Here is promised full log of Olorog the troll who won great war against beasts of Hydras Nest.
Full dump:
http://pastie.org/1488147Some commented excerpts follow:
Items used on the ancient hydra level:
Rune of Growth (2)
Scroll of the Big Stick (1)
Potion of Life (1)
Should not count because the AH was long dead when I used all these runes. Growths were expended for fun. Olorog not understand why money important. There is no mention which AH it was though. On the other hand I would not find logging what items were used on 50th level interesting at all.
Costs of winning the big game:
5080 wounds
20265$ of inventory items used up
Here wounds dealt by second AH could be interesting to compare with small game boss.
Various stats:
2 times saved a game
13 vampire hydras have been killed
1 unhonorable attacks against mighty vampires
Led one vampire to stunning rune. Otherwise these were clean fights. I pull four dividers, largest shield and three cutters of varying sizes and hope for number of heads to be amneable to one of my N-sectors. That was all planning done for them.
15 ettins were killed
52 wounds from ettin attacks
3 potions of ambidexterity used on scrolls on reforging
43 points of size stolen from other weapons
Olorog carried many weapons and could often find use for ambidexterity and reforging combo. If reduced weapons happened to be odd size they were left behind. By accident I trashed my only machete and dealt with ettins by smashing them with a buckler and finishing with obsidian dagger.
[g] sapphire maul of death (S73, ruby staff of power from Level 36)
Used ambi+reforge twice on this not to use it anyway.
[h] Staff of the Mushroom Lord (F1, from Level 38)
1 uses, 1 enemy heads
I suspected F1 means one fungification charge but it behaved just like standard basher. Its mushroom displacement ability is very useful. I led smaller hydras into a place where they were almost surrounded by mushrooms and then stepped through one just to safely pull a missile to finish it off.
Overall I find playing a troll to be a most distinguished experience. All runes become merely powerups but as a compensation you get to actually use the Eradicator and blade of Logaems effectively when opportunity arises. The only thing I regret in this game is not remembering to use vorpal weapons when Z-hydras appeared.
Just to show off:
[p] frozen vorpal edge of power (-1018, from Level 38)
[0] frozen vorpal star of might (M1451, from Level 46)
The trollish artifact is too powerful when only small hydras (200 and less, they seem to stay frozen indefinitely) appear and too weak when huge ones (2000 or more, you may not have time to kill two of them) are encountered. Otherwise I found the need to hurry if I wanted to get the most beast down while paralysed to be rightly balanced. It was necessary 400-headed golden before 212-headed vampire despite its less dangerous. It will wake sooner. It was also important to maneuver a while until many creatures were near you so least time is wasted walking from one hydra to another.