Author Topic: Not a Roguelike really, but still:Starpoint Gemini  (Read 4629 times)

getter77

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Not a Roguelike really, but still:Starpoint Gemini
« on: July 20, 2010, 10:25:33 PM »
http://www.starpointgemini.com/

2 Alpha trailers

Quote
    * Free-roaming space waiting to be explored.
    * Vast and interesting Gemini star system, divided into more than fifty large sectors connected via entrances into hyperspace torrents, called T-Gates.
    * Numerous space stations, asteroid mining bases, asteroid fields filled with ore to be mined, randomly appearing anomalies, random encounters with hostile pirates or vessels in distress, trade convoys, military patrols, nebulas and much more are all there to create a deep and immersive experience of a living star system.
    * Deep and intriguing storyline filled with schemes and twists, drives the player further into the main plot.
    * Numerous scripted side missions offer a brake from the main plot and give more insight into the setting of Starpoint Gemini.
    * More than 300 Freelance missions can be found and taken on stations through Freelance commission.
    * Intuitive and user-friendly interface.
    * Diverse skill system offers more than 30 upgradeable vessel maneuvers.
    * Increasing your rank leads to more options including the ability to purchase larger ship classes.
    * Choose from many different perks to gain additional passive bonuses.
    * Ships have special built in abilities, which makes even smaller ship classes very useful in fleet battles.
    * Upgrade your ships with more than 300 ship systems ranging from weapons and energy shields to power cores and thrusters.
    * Enlist additional experienced personnel for your ships to gain skill bonuses.
    * Random global events will influence almost all aspects of the game world (like chance for pirate encounters or commodity prices). '
    * A comprehensive "Captain's Log" will enable you to keep track of ongoing missions and events.

Feels like something along Transcendence/Lost in Flatspace II lines..at least kinda----which is plenty for good times!   8)

Another one to watch from a small Indie studio.
Brian Emre Jeffears
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jim

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Re: Not a Roguelike really, but still:Starpoint Gemini
« Reply #1 on: July 21, 2010, 01:54:40 AM »
Thanks for keeping your ear so low to the ground, getter! Your posts are still the main reason I check the forums (as a layman, I can only get about two sentences into most of the design philosophy discussions before all I can hear is the Grownup Voice from Peanuts.)

getter77

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Re: Not a Roguelike really, but still:Starpoint Gemini
« Reply #2 on: July 21, 2010, 02:00:38 AM »
Heh, happy to help jim---always good to see people ultimately come across something new to them, and perhaps enjoyable, in the sea of games out there.  I just wish it wasn't such a random thing to where I come across this and that in development or out there that strikes as nifty---I check lots of places regularly to try and stay current on things yet time and again things sneak past me completely.   :-\

Hang in there on the technical understandings---I don't yet really have any either though I am trying to come to grips with the lot of it.   :D
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training