Author Topic: Rogue Survivor Alpha 4.3  (Read 53928 times)

Nezur

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Re: Rogue Survivor Alpha 4.11
« Reply #30 on: September 04, 2010, 10:58:06 PM »
I think the "/lvl" in the description of "Tough" should be dropped. It increases HP only once, not every level afterwards.

Additionally, it might be a good idea to include pulling functionality in the "Push" command and rename it to "Pull/Push" as it would simplify moving things.

Only the player experience with the game, rather than the character experience, can save you from this (eg: knowing when they come and what item to get). Modern games tend to spoon feed you everything with big warning signs and big arrows pointing to stuff. You're not exploring the game, you're just following tracks setup by the game designers.

In my opinion relying on character abilities most of the time conforms better to the idea of roleplaying. After all, the player is supposed to be in the role of the character. Besides, emphasizing player knowledge makes reading spoilers very worthwhile.

Have you considered releasing the source code?

Chex Warrior

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Re: Rogue Survivor Alpha 4.11
« Reply #31 on: September 05, 2010, 01:12:27 AM »
Roguedjack, is there any chance will be able to create key bindings for picking things up and dropping them. I'd love to stop using the mouse if I could.

roguedjack

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Re: Rogue Survivor Alpha 4.11
« Reply #32 on: September 05, 2010, 12:31:55 PM »
I think the "/lvl" in the description of "Tough" should be dropped. It increases HP only once, not every level afterwards.
Mmh. It should be +3 HP / lvl and works fine, I'll check that.

Quote
Have you considered releasing the source code?
Maybe later.

---

Roguedjack, is there any chance will be able to create key bindings for picking things up and dropping them. I'd love to stop using the mouse if I could.
I'll see if there is enough unbound keys left :D

LDiCesare

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Re: Rogue Survivor Alpha 4.11
« Reply #33 on: September 12, 2010, 11:37:50 AM »
Great game.

One thing I would like to be able to do: Tell a follower this is not a good place to sleep.
They sometimes start sleeping in places which, well, are very very very bad. Like two barricades and 2 entries, and so you just get attacked by 2 zombies from each entry without warning. Silly follower.
I know I can shout to try to wake them up, but I am not sure when exactly they decide to sleep.

Is it possible  to add a 'sleep' order to the followers so we can control when they go to sleep? That way, if they want to sleep in the middle of nowhere, it'll be my fault for not telling them to rest in a safe place beforehand.

roguedjack

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Re: Rogue Survivor Alpha 4.11
« Reply #34 on: September 12, 2010, 01:18:26 PM »
You can use directives.
Tell me to not sleep by default.
Then when you find a proper place, tell them they are allowed to sleep.
They will sleep if they need to.

Kin

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Re: Rogue Survivor Alpha 4.11
« Reply #35 on: September 15, 2010, 10:11:42 PM »
 ;D ;D ;D

Very nice job!!  I love your game.

I have a few suggestions (i posted to the wiki before finding the forum)
The biggest one for me is:

..an *option* to severely limit the amount of supplies able to be found everywhere. I want to be really excited when I finally get a gun! Maybe needing to trade or even kill for ammo and food. I've found this game far too easy to amount supplies. Hopefully it gets harder after surviving for weeks or months but it would be 'fun' to scrounge from the beginning.

Edit:  Hm.. It seems I can balance this with the amount of citizens to some degree. Maybe not all that important...

Other fun things that would just be icing:

- Civilians that horde stuff and get angry when you take from their stash..

- Civs that will steal from you and even kill you for your stuff if they're desperate enough. (Civs could be just as dangerous as zombies, even more so..)


One more thing that would be great: Auto save game when shift-Q quiting. Just lost a day 9 on full everything except starting zombies... owel.   ;D

(Beautiful game! Thanks a lot! You are current king amongst me and all my roguely friends!)
« Last Edit: September 16, 2010, 04:56:45 AM by Kin »

roguedjack

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Re: Rogue Survivor Alpha 4.2
« Reply #36 on: October 09, 2010, 02:23:41 PM »
Alpha 4.2 released.

Flatbook

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Re: Rogue Survivor Alpha 4.2
« Reply #37 on: October 31, 2010, 10:50:36 PM »
I like this game a lot; not only does it have potential, but it's very fun and playable already. I look forward to seeing how it develops!

roguedjack

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Re: Rogue Survivor Alpha 4.2
« Reply #38 on: November 14, 2010, 09:07:37 AM »
Alpha 4.3 out.

Gfamad

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Re: Rogue Survivor Alpha 4.3
« Reply #39 on: November 22, 2010, 10:13:01 AM »
Great game ! Like it !

I've played it a couple of hours and it's very fun and interesting. But I have a question I can't answer by myself: I can Order a follower to Guard or Patrol, OK. But after, how can I tell her/him to follow me again ? The only way I found was to ask him/her to leave and then recruit again. I think it's not the right way...

Gfamad

roguedjack

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Re: Rogue Survivor Alpha 4.3
« Reply #40 on: November 22, 2010, 11:00:21 AM »
Give order then cancel current order.

Gfamad

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Re: Rogue Survivor Alpha 4.3
« Reply #41 on: November 22, 2010, 03:00:26 PM »
Oops, I didn't saw the line where it's printed "0-Cancel...". Thanks for the answer RoguedJack !
In fact, I didn't saw this line because I'm playing on a netbook on 1024x600 and in this mode the font is quite tiny and sometime it's hard to read.

Oh, one more thing, maybe it's a bug, maybe not.
There was a policeman with a Zombie near him. The Policeman was equipped with a shotgun with 0/5 ammo. Si I gave him some ammo, but he didn't reload his weapon... Wasn't he suppose to do that ?

Whatever, I can't stop playing this game. It's a major Roguelike for me.

Gfamad

roguedjack

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Re: Rogue Survivor Alpha 4.3
« Reply #42 on: November 22, 2010, 03:49:38 PM »
He can reload but there was probably a behavior that had priority over reloading, like fleeing or fighting.

Gfamad

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Re: Rogue Survivor Alpha 4.3
« Reply #43 on: November 22, 2010, 05:50:05 PM »
Ok, that's what I thought to be honest  ;)
You can count on me to track bugs. But they are hard to found, you did a very good job.

One more strange behavior if you want (I hope you like feedback !): I noticed that sometime the keyboard is not very responsive. Eg: On my netbook I configure CTRL+8 for up,CTRL+L for down... Well, sometime I must hit my keyboard twice to execute the action. It only appears on combined key like SHIFT+KEY or CTRL+KEY.

Gfamad

roguedjack

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Re: Rogue Survivor Alpha 4.3
« Reply #44 on: November 23, 2010, 10:24:56 AM »
I'll check that, might have to do with the UI input code or threading.