It's my pleasure to announce the release of Brogue v1.3 for Mac OS X, Windows and Linux.
Website/Screenshots/Forum/Download:
http://sites.google.com/site/broguegame/homeNew features since v1.2:
• Three lines of message text are now visible instead of one.
• Monsters can now be examined to reveal their statistics and special properties.
• Strength is no longer gained upon level-up; instead, potions of gain strength are metered like food and scrolls of enchantment.
• Armor and weapon strength requirements have been lowered, but exceeding them will diminish movement and attack speeds respectively.
• Certain terrain (lava, water, etc.) will animate in between player turns.
• Terrain can now have random but persistent coloration.
• Four new monsters.
• Eels and krakens will now attack land monsters in deep water.
• Fiery monsters will now avoid flammable terrain except when moving erratically or hunting the player.
• Fleeing monsters will now occasionally jump into chasms or venture into water when chased.
• Monsters will now take a full turn to awaken instead of attacking immediately.
• New terrain features include bridges over chasms, glowing fungal forests and patches of relative darkness.
• Individual items (in addition to item flavors) can now be inscribed with the 'call' command.
• Thrown items will now trigger traps.
• Detect magic will now flag non-magical items as such.
• Staves of lightning have been buffed, and armor of reprisal has been nerfed.
• The player can now pick up items while levitating.
• Lava will now destroy all items except the Amulet of Yendor.
• Monsters under the effects of a staff of entrancement will now move in the opposite direction as the player and can be compelled to step into lava and chasms.
• Crystals created by staves of obstruction temporary lakes created by water traps will now decay from the outside in rather than uniformly.
• Staff and wand bolts now light up terrain as they fly past.
• Tile colors are dynamically adjusted to assure that monsters will not be difficult to see against a background of similar color or in high or low light conditions.
• Memory color has been tweaked to make it more visually distinctive.