Author Topic: Roguelike GCS 0.16 A  (Read 6339 times)

RoguelikeGCS

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Roguelike GCS 0.16 A
« on: May 29, 2010, 11:51:03 PM »
Hi!

Roguelike GCS / Maker is a toolset that can be used to create roguelike adventures. It will eventually include several dungeon generators, and a scripting language used for controlling Objects, Items, Creatures, and Effects. The toolset is intended to allow designers and artists to focus on storytelling and level design rather than difficult programming. (See FAQ: http://www.roguelike-gcs.co.uk/?q=node/6.)

Latest version: 0.16 Alpha

Feature list:

* emulated console graphics (28 x 16 pixel)
* multicolour tiles
* portable project format
* saving/importing BMP tileset files
* object, item, creature, race, effect templates
* unlimited, unlimited, unlimited

Download: http://www.roguelike-gcs.co.uk/
« Last Edit: September 19, 2010, 07:36:21 AM by RoguelikeGCS »

getter77

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Re: Roguelike GCS 0.10 alpha
« Reply #1 on: May 30, 2010, 01:22:12 AM »
Woo hoo, congrats on making it to first release at long last...been quite awhile on youtube doings and even then that was just when I happened upon it!   8)   Keep at it and this should be something very, very nice indeed.
Brian Emre Jeffears
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getter77

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Re: Roguelike GCS 0.10 alpha
« Reply #2 on: June 10, 2010, 08:15:34 PM »
.11

* fixed oversight in save routine where some data was not being written
* 24 bit display mode has been disabled
* added option to set custom glyphs for linewalls
* merged main and alt glyph select menus into one single menu
* increased amount of multicolour tiles that can be imported and used (from 256 to 1280)
* increased colour palette
Brian Emre Jeffears
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In Training

RoguelikeGCS

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Re: Roguelike GCS Editor 0.11a released
« Reply #3 on: September 19, 2010, 07:36:25 AM »
0.16 released.

getter77

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Re: Roguelike GCS 0.16 A
« Reply #4 on: September 20, 2010, 02:23:58 PM »
Quite nice---keep it rolling onward GCS team!
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
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