« on: August 22, 2015, 10:30:11 PM »
http://store.steampowered.com/app/321270 $14.99 WinUNLOVED is based on the community award-winning mod for Doom2 with the same name by the same creator. UNLOVED is a strange place. A twisted reality. A nightmare that comes to life. A place where demons and abhorrend monsters manifest and possess the living with only one goal: to end you. Nothing wants you here. And there is no way out. Only the elevator that leads further and further down into the darkness of your insanity.
Play alone or in a group of up to 4 players and explore the endless amount of basement levels that are procedurally arranged every time you enter. Work as a team, open new areas, find weapon-mods, solve personal challenges, complete level objectives and unlock new skills to survive this trip into the unknown.
Main Features
Randomly arranged Levels
Every basement area is generated from hand crafted level chunks that are randomly arranged. After that, certain areas get locked by the "Architect" and you have to find certain key items to access them. Maps can have different sizes and special end rooms with objectives that have to be solved to complete the level.
Fast paced Coop Gameplay
The game resurrects the old-school fast paced action shooter gameplay. Combined with deadly monsters and modern coop-features that encourage playing in a team to stay alive in a harsh and deadly environment. Find and join other players online or play via LAN. If you don't feel like playing in a team, you can play alone just as well.
Create your own unique Persona and Play-Style
Besides customizing your appearance, you can also create your own unique play-style. Equip magic trinkets with unique powers that can completely change the way you experience the game. Want to become super tough, or do you prefer to run super fast? Do you want to deal lots of damage, or have the highest chances of survival? The right combination of trinkets makes it possible and sets you apart from other players.
Find Weapon-Mods to be more efficient
Every weapon can be upgraded with special mods. These can alter the way a weapon functions in dramatic ways. They may change the way the weapon operates, increase fire rate or give boosts like speed reloading.
Gain Karma by completing personal Challenges
You don't just get experience points for killing monsters. Each time you play, certain challenges are given to you. If you fulfill your personal objectives, you get Karma points that you can spend to upgrade your Persona.
Unlock new Items and the Mysteries that UNLOVED holds
Within the levels are different mysterious objects scattered. By collecting them, you can later unlock new player customization items, trinkets and pieces of information that may or may not have clues about this unearthly realm of insanity.
Why Early Access?
“The future of UNLOVED is in your hands! I'm completely honest with you guys. I have no idea if anyone is interested in this game. If you want this game to succeed, spread the word! Maybe it will have a huge community one day. Or maybe it will just die and drift away into the endless void of cyberspace... forever... unloved.
UNLOVED has randomly arranged levels and a focus on multiplayer coop. This gives it the potential to create a large community around the game. Everyone can influence the next update, discuss the next features and direct the future of the game.
I develop games for about 7 years now, with UNLOVED being my 5th release. I'm very confident that I know what I'm getting myself into. With UNLOVED being such an open game with a wide range of possibilities, I wanted to make it accessable as early as possible.
There is also a Trello page that shows the current progress and planned features of the game:
https://trello.com/b/KtCXArX6/unloved-progress”
Approximately how long will this game be in Early Access?
“For now, I plan the Early Access phase for about 1 year. In case you guys are interested to see more features, more monsters, more everything - the Early Access phase could expand further to add more content to the game beyond my current goals.”
How is the full version planned to differ from the Early Access version?
“UNLOVED has the potential to have an endless amount of new content thrown into the mix. The whole game is procedurally generated and the more stuff I add, the more varied it becomes each time you play.
My current plans for the final release is a total of 4-6 different level themes, 12-14 monster types, 6 weapons and tons of power-ups, skills and weapon mods that alter the way you play.”
What is the current state of the Early Access version?
“The game is fully playable. The current version is a stable foundation that has the main gameplay features working. All I will add over time is MORE. More levels, more monsters, more skills, more weapons, more everything...”
Will the game be priced differently during and after Early Access?
“The game has reduced price during Early Access. Over time, when more and more features are added to the game, the price will increase to represent the added value.
Price changes will be announced early!”
How are you planning on involving the Community in your development process?
“I've always seen myself as part of the community around my games and I will continue to do so. You can find me on the Steam discussion boards here:
http://steamcommunity.com/app/321270/discussions/
Also there is a Trello page that shows current plans for the development. I've enabled comments and ratings, so if you are interested in particular features, you can vote for them. Check out the Trello page here:
https://trello.com/b/KtCXArX6/unloved-progress”
Definitely a bit different, but a long simmering project that just may wind up with something interesting as it goes from here.
« Last Edit: January 05, 2016, 01:04:27 AM by getter77 »
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Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training