Hi everyone! Been a /r/roguelikedev regular for some time already but haven't taken the time to come here and post a proper forum thread.
So, today i present you "Ganymede Gate" (alpha quality).
The game is a multiplayer sci-fi roguelike, with optional game modes: Turn Based, Turn Based with Deadline and Continuous Turn Based. It is meant to be run on a local multiplayer server, but i haven't yet packaged it to be downloaded.
However, i have a testing server currently on
http://ganymedegate.com and there you can playtest it. It is unbelievable hard at the moment and there's no level switching, there's a lot to solve yet because the game is being actively developed.
You can control the player with VI keys, WASD+(QEZC (diagonals))+X for wait or the arrow keys. F fires (double F for auto fire nearest), G grabs from the floor, R reloads, Space activates and I opens the inventory. There's currently partial support for mouse controls, but they're buggy atm.
Any questions, advice, critics are well received.