Sorry, still crashes.
As I recall, OpenAL dlls are not too big (I have a game on my HDD which utilizes OpenAL and works), so might want to include them.
Kernel.log:
Parsing graphics configuration
Finished in 2,4896 ms
e3: OpenAL drivers could not be found.
Stacktrace: w Microsoft.Xna.Framework.Audio.OALSoundBuffer..ctor()
w Microsoft.Xna.Framework.Audio.SoundEffectInstance.InitializeSound()
w Microsoft.Xna.Framework.Audio.SoundEffect.PlatformSetupInstance(SoundEffectInstance inst)
w Microsoft.Xna.Framework.Audio.SoundEffect.CreateInstance()
w CDF.Audio.PlayEffect(String soundID, String channelID, Int32 priority)
w CDF.Audio.LoadConfig(String fileName)
e3: Nie można załadować biblioteki DLL 'openal32.dll': Nie można odnaleźć określonego modułu. (Wyjątek od HRESULT: 0x8007007E)
Stacktrace: w OpenTK.Audio.OpenAL.AL.GetError()
w Microsoft.Xna.Framework.Audio.OALSoundBuffer..ctor()