« Reply #22 on: May 29, 2015, 05:10:39 PM »
v2.1.0
We are pleased to announce the release of our first major patch for Siralim since it was released on Steam. In addition, 10 Steam Trading cards have been added and the game is now available on Linux and SteamOS. Enjoy!
General
Steam Trading Cards have been added - there are 10 to collect in total!
Siralim is now available on Linux and SteamOS.
Added 12 new Steam achievements.
Added 1 new legendary crafting material.
Arena no longer awards treasure. You can now earn Arena Points for each match you beat.
Arena Points can be spent at a new NPC in the Arena lobby. Prizes include random legendary materials, pills, nether orbs, arena tickets, and much more.
Arena matches now become much more difficult with each consecutive match you beat to prevent players from having to spend as much time in the arena.
Arena balance is still a work in progress (in terms of rewards and difficulty) so please be sure to leave feedback after you get a chance to try out these changes!
Minor Sigils and Major Sigils now stack.
Minor Sigils are now named after their leader's race, for example: Minor Sigil of the Golem.
Minor Sigil fights are now led by a random Nether Creature from the sigil's respective race.
Upon defeating a Minor Sigil, you now have a chance to obtain the sigil's leader's respective Major Sigil.
The "Create Minor Sigil" option in the Cores menu now creates a Minor Sigil belonging to those cores' respective race.
Your legacy Minor Sigils will be converted to a random race when you load your save file for the first time.
Decreased the drop rate of Minor Sigils.
Pocket Dumpling can now be activated or deactivated without discarding it.
Pocket Dumpling now tries to use the last consumable item that you used manually. You can set it back to random using a new menu option.
Certain objects such as igloos, nomad tents, and scrolls now disappear entirely instead of just fading out after you interact with them.
The library now includes catalogs for all the abilities and spells you've discovered. Spells are added when a new scroll is added to your inventory. Abilities are added when a new core or legendary material are added to your inventory.
The list of buffs/debuffs and the creature bestiary can now be found on book shelves in the library rather than by talking to the librarian herself.
The librarian can now change the name of your character, the names of your creatures, and your gender.
Mimics are now a bit more powerful at higher Realm levels.
Mimics now have a chance to drop 1 of 5 exclusive legendary crafting materials when slain.
Treasure Golem chest spawning is now much more reliable.
Kemikal has been killed off since the librarian can now do everything he did before.
Abilities
Cradle to the Grave: After dying, 100% chance to resurrect with 1 health and move to a random position on the Action Queue. Chance decreases by 20% each time this effect happens. Chance cannot fall below 20%.
Cradle to the Grave previously always had a 100% chance to activate, only one creature could have this ability per team, and it would not activate if its owner was the last creature alive. I realize this is a massive change for a commonly-used creature, but the ability was obviously quite overpowered. With that said, I'm open to feedback on this change.
Intimidation: no longer works on non-normal battles such as Sigils.
Penant Reprisal: After being attacked, deal damage to the attacker equal to 100% (up from 50%) of this creature's Defense.
Pica: no longer works on non-normal battles such as Sigils.
Ransack: If this creature is alive at the end of battle, you gain 25% (up from 15%) more resources for each of your living creatures. Ability does not stack (previously stacked).
Buffs/Debuffs
Rage: decreased chance to miss from 50% to 40%.
Items
Quills no longer allow a spell scroll to have more than 10 charges.
Royalty Points
Raid (Nature): decreased chance to start at the top of the Action Queue per rank from 4% to 3%.
Spells
Greatly increased the damage and potency of most spells.
Reworked several spells so that they are more useful.
Reduced the mana cost of most spells. Some spells no longer have a mana cost.
Decreased enemy Spell Power.
Bug/Crash Fixes
Fixed a crash that could occur if the player pressed the confirm key repeatedly before or after engaging in certain Duty-related battles.
Fixed a bug and subsequent crash that could occur after a battle where the player would float upward uncontrollably.
Fixed a bug with the Cataclysm ability that caused the Burn debuff it applied to deal much lower damage than expected.
Fixed several crashes that could occur as a result of players pressing keys too quickly in certain menus.
Fixed a bug that caused post-turn abilities and effects to be ignored when a creature used the Extract command.
Fixed a bug that caused the Attunement ability to always be activate even when the player didn't use a shrine.
Fixed a bug that caused the Boulder Jewel and Sandstone Jewel materials to both grant the same ability.
Really this time: fixed the bug that caused treasure chests from the Treasure Golem to spawn outside of the boundaries of the realm.
General
Added a new option: Battle Message Auto-Scroll. This option allows battle messages to scroll automatically after a set amount of time, from 0.5 seconds to 3 seconds.
The "Flee" command is now called "Forfeit" in battles that you cannot run away from. Forfeiting a battle instantly kills all of your creatures.
Improved several Major Sigil encounters (thanks, Vagrant!).
Reduced the health of most enemy Nether Creatures.
Reduced enemy Spell Power scaling.
Abilities
Blood Dance: While defending, your creatures take 99% less damage (previously 1 damage) from attacks and this creature takes 100% more damage. Does not affect creatures that also have this ability.
Call of the Tundra (reworked): When attacked, 30% chance to dodge and decrease enemy's Speed by 40%.
Catching Fire: now has a maximum duration multiplier of 10 turns.
Darkness Surrounding: Creature recovers 50% (up from 25%) health at the start of its turn.
Death Beckons: now overrides the Taunt buff.
Bearer of Needs: After attacking, 100% chance (up from 40%) to heal one of your creatures for 30% health, then heal each of your other creatures at random. Amount healed is reduced by 5% each time it heals a creature.
Electroheart: After dying, enemies are afflicted with Stagger for 3 turns (up from 2) and Stun for 1 turn (down from 2).
Icy Tomb: After an enemy attacks, defends, or provokes (previously just defends or provokes), 15% chance (down from 50%) to afflict it with Frozen.
Instigation: Name changed to Rise to Fall. After provoking, remove all debuffs and gain 15% Current and Maximum Health for each debuff removed.
Ransack: If this creature is alive at the end of battle, you gain 15% (down from 30%) more resources for each of your living creatures.
Release the Panic: now also causes the Imling to recover 20% health.
Slumber Cloud (reworked): After being attacked, afflict enemy with Sleep.
Topaz Attunement: Creature and the creatures in its row (previously all creatures) start battle at the top of the Action Queue and have Critical for 1 turn.
Buffs/Debuffs
Proficiency: now also grants a bonus to Speed.
Bug/Crash Fixes
Fixed a bug that caused Bynine to offer the wrong cores for sale.
Enemies that spawn outside of the boundaries of the Realm will now re-spawn until they're where they should be.
Fixed a bug that caused the speed shrine buff to not work.
Fixed a bug that caused the Treasure Golem to prevent certain Duties from being completed.
Fixed a bug that caused the Pestilent Thorns ability to apply poison based on the opposing creature's Attack.
Fixed a bug that allowed the Stop Time spell to still be obtained from Power Spells.
Fixed a bug that caused the Treasure Golem to sometimes drop treasure outside of the boundaries of the Realm.
Fixed a rare bug that caused the player to be teleported to the arena after dying in a normal battle.
Fixed a crash that could occur after certain event battles.
Fixed a bug with the Unguided Entity ability that caused it to be able to deal more damage than advertised.
Fixed a bug that prevented the Unicorn Vivifier's Major Sigil from dropping.
Fixed a bug that caused certain healing effects to allow creatures that were killed by Doom to come back to life.
Fixed a bug that sometimes allowed creatures with Link to never die.
Fixed a bug that prevented portals from being created in a Daily Realm if the player fled from battle.
Fixed a bug that caused the Attunement ability to ignore the effects of the Speed shrine buff.
Fixed a crash that could occur under rare circumstances in most menus.
Fixed a bug that caused the Eraser ability to activate 100% of the time.
General
Added a new option: Battle Speed. You can now enable Turbo Mode to remove all battle animations, battle sounds, and make battle text instant.
Carnages have new graphics.
Significantly reduced the chance for certain battle events to occur (including the Death Realm event that breaks creatures out of defending/provoking).
Bug/Crash Fixes
Fixed a bug that could cause gems to disappear from the inventory.
Fixed a crash that could occur when retrieving an enchanted gem from the Gem Temple.
Fixed a graphical display issue with Amaranth creatures in the overworld.
Fixed a graphical issue that caused the Cinder Devil to have the same overworld sprite as the Twisted Devil.
Fixed several crashes that could occur in the overworld.
Creatures with the Betrayal ability will no longer kill themselves.
Fixed a bug that caused creatures resurrected by the Death Realm battle event to immediately activate the on-death ability of the new creature.
Fixed a bug that caused all "Grant Buff: XX" (where XX is a minion) artifact properties to grant the incorrect number of minions.
Logged
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training