Author Topic: The Wizard's Lair (now at v2.08hotfixed Mythic Edition)  (Read 7626 times)

getter77

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The Wizard's Lair (now at v2.08hotfixed Mythic Edition)
« on: March 25, 2013, 11:58:48 AM »
http://devlin.itch.io/wizardslair

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Dare you challenge The Wizard's Lair? in this adventure, you find yourself facing against your greatest challenge yet - To enter the Wizard's Lair and slay the Wizard of Anarkhis! Face off against fearful creatures and dodge devastating traps as you descend into the depths!
•••
Use powerful spell scrolls, drink mysterious potions and find legendary weapons to aid you in your quest to defeat the Wizard!

Since going gold:

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- lots of balance tweaks, bug and content fixes

- Weapons and armour are now automatically equipped if your equip slots are empty.

- Added two new floor types: The Zoo and the Displacement Zone. they will appear randomly in the later floors(after DLvl 10) along with the Snake Pit and Labyrinth.

- Added some more item drops to monsters. Kill stuff!

- Added 3 new armours and rebalanced existing armour. New armours are: Half-Plate Mail, Chain Hauberk and Officer’s Full Plate.

- Added 8 new weapons : Guardian Mace, Twinblade, Glaive, Obsidian Dagger, Flamberge, Golden Axe, Katar and Demonslayer.

- Added 5 new Monsters : Viper, Lich, Wraith, Spectral Skeleton and Twisted Displacer.

- Lots of minor tweaks, presentation changes and fixes for completeness.

- Increased turns required to regenerate health from 6 to 10 turns.

- Finalised a bunch of internal stuff, and a number of minor bug fixes.

- Finished the tileset for the “Ice” floors(DLvl21-25)

- Added Daniel and Dalton to the dungeon, making the optional Warmaster ending available.

- Completed the Sanctum scripting, it now behaves exactly as it should

- Completed the Scores page, added an option to clear scores in the Options Menu

- Fixed the tombstone page showing the floor you died on incorrectly.

- Added Mushroom(turns a random item in your inv into a mushroom), Healing(heals about the same as a minor healing potion) and Surround traps(surrounds you with monsters from that floor).

- Increased the Level Cap to 50.

- Significantly increased the damage of most monsters.

- Added a moves counter - this is work towards a feature linked to the game over screen too!

- Lots of balancing tweaks to enemies, mostly buffing enemies to make them less hopeless at higher levels.

- Improved the Game over screen a little. More to come on that front!

- Trap Reveal now reveals the Stairs as well, to make it more useful.

- Changed Minimap behaviour completely. To view the Minimap, go into the menu or Hold Tab!

- Balanced the lesser potions to be more effective in end-game situations.

- Added an option to show/hide the “Waiting…” message when skipping turns.

* Restructured the Dungeon Generator function completely - Generators for each type of floor can now be easily edited.

* Added Maze generation to the DLvl generator - DLvl 10 and 20 will be full-floor mazes!

* Added an EXP bar, Food meter and modified the layout of the HUD.

- Fixed a bug that makes joysticks work again in Linux.

- Made the dungeon deeper by 4 floors- Sanctum is now at DLvl 30 instead of DLvl 26.
« Last Edit: November 09, 2014, 02:22:12 AM by getter77 »
Brian Emre Jeffears
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getter77

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Re: The Wizard's Lair (now at v2.05) $
« Reply #1 on: April 04, 2013, 02:57:49 AM »
v2.05

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- Changed Endgame situation and Warmaster conditions to be more challenging, you fight [the boss] after killing the wizard instead of in place of him.

- Tweaked the Zoo to make it much more challenging.

- Tweaked the Wraith and Lich to be a little to be less punishing.

- Major Balance change: Armour is now effective by a percentage instead of a basic subtraction. Armours have been balanced and rebalanced. Defence caps out at 90%.

- Fixed a little hiccup where the score page doesn’t go back to the titlescreen when the A Button (JBtn0) on a controller is pressed.

Also,  Mac support has arrived.   :)
Brian Emre Jeffears
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getter77

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Re: The Wizard's Lair (now at v2.06) $
« Reply #2 on: June 05, 2013, 11:52:18 AM »
v2.06

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- Rebalanced everything’s attack values to make it less near-impossible and more just plain “challenging”

- Added a minor change that makes it more noticeable that you hit the defence cap (value turns green when you hit maximum)

- Fixed a few minor glitches and removed some legacy code related to the controls.

- Added an additional effect to the [Old Quest Log]

- Updated the game’s code to use a display scaler in full-screen mode instead of fixed resolutions.

- Fixed an intermittent bug which caused poor performance on certain Windows systems.
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getter77

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Re: The Wizard's Lair (now at v2.07 Legendary Edition) $
« Reply #3 on: December 07, 2013, 10:25:00 PM »
v2.07  Major changes ahoy:

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- FIXED a crash bug related to starvation

- FIXED the joystick bug causing poor performance properly this time.
- FIXED an ATI/AMD specific bug related to screenshot saving and “alpha halos” in gameplay screenshots.

- Drastically changed decoration system - allows for destruction of dungeon floors
- Added wall shading to the world to make it prettier and to give better contrast between wall and floor.
- Added option to toggle wall shadows.

- Made Zoo smaller to make it possible to complete, and made it less likely to appear in a game.
- Made Displacer Zone equally as likely to appear in a game as Zoo

- Revamped weapons and armour, added elemental damage and resistances.

- New scroll : [Big Bang] causes a big explosion damaging enemies and destroying walls.
- New scroll : [Rage of the Gods] deals holy damage to enemies.
- New scroll : [Blizzard] scroll deals ice damage to enemies.
- Changed scroll : [Blaze] is now called [Firestorm], and deals fire damage.
- Changed scroll : [Death] has been increased to two tiles range.
- Modified the Effect of [Chance] and [Old Quest Log] to trigger unique fixed effects if certain conditions are met.
- [Old Quest Log] now has additional clues.

- Explosion traps now damage enemies and destroy all walls adjacent to them.
- New Trap: Fire traps deal fire damage based on DLvl.
- New Trap: Ice traps deal ice damage based on DLvl.

- Tweaked Sanctum a little for balance.

- Rebalanced drops(again).

- Added the Lore Book, the first five enemies are visible(with basic info), beat the game to unlock the rest!

- Made Enter confirm name on character creation screen.
Brian Emre Jeffears
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getter77

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Re: The Wizard's Lair (now at v2.08 Mythic Edition)
« Reply #4 on: October 21, 2014, 05:24:29 PM »
v2.08 Mythic Edition 8)  Game goes donationware/free

http://devlin.itch.io/wizardslair

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**Note: v208 is highly likely to be the FINAL version of The Wizard's Lair.
 
Update Log (Legendary Edition v207 - Mythical Edition v208)
 
- The game is now free! do enjoy, but please consider donating via devlin.itch.io/wizardslair if you downloaded it from Desura.
- Added smooth movement between tiles ingame and an option to enable/disable as desired.
- Adjusted the rate of movement to accomodate the smooth movement.
- Rebalanced a boss to not require the RNGods to praise you with perfect good luck.
- Rebalanced drops (*again*) to make the better items less common.
- Decreased number of items that drop on each floor to account for item rebalance
- Tweaked some of the script a little, reworded a few things to make better sense.
 
- FIXED kills from spell scrolls not triggering scripts (thanks Alex Sheppard for catching that!)
- FIXED some Lore Book glitches
- FIXED a bug where clearing the scores could clear your game progress and the "clear progress" option didn't work.
- FIXED a bug in maze generation where the game could crash.
- FIXED a bug in rare drop generation, where it would completely reset your stats because it tried to generate you as an item.

Garnered a nice little writeup on RPS too!  http://www.rockpapershotgun.com/2014/10/08/freeware-garden-the-wizards-lair/
Brian Emre Jeffears
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getter77

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Re: The Wizard's Lair (now at v2.08hotfixed Mythic Edition)
« Reply #5 on: November 09, 2014, 02:22:44 AM »
said v2.08hotfixes   8)

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- Fixed a bug in my scaler library eating performance.
- Fixed the spawn locations of Daniel and Dalton so they’re not accidentally spawning out of bounds.
- Optimized the game’s thing drawing code, increased speed of engine by about 40% or so.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training