« on: March 25, 2013, 11:58:48 AM »
http://devlin.itch.io/wizardslairDare you challenge The Wizard's Lair? in this adventure, you find yourself facing against your greatest challenge yet - To enter the Wizard's Lair and slay the Wizard of Anarkhis! Face off against fearful creatures and dodge devastating traps as you descend into the depths!
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Use powerful spell scrolls, drink mysterious potions and find legendary weapons to aid you in your quest to defeat the Wizard!
Since going gold:
- lots of balance tweaks, bug and content fixes
- Weapons and armour are now automatically equipped if your equip slots are empty.
- Added two new floor types: The Zoo and the Displacement Zone. they will appear randomly in the later floors(after DLvl 10) along with the Snake Pit and Labyrinth.
- Added some more item drops to monsters. Kill stuff!
- Added 3 new armours and rebalanced existing armour. New armours are: Half-Plate Mail, Chain Hauberk and Officer’s Full Plate.
- Added 8 new weapons : Guardian Mace, Twinblade, Glaive, Obsidian Dagger, Flamberge, Golden Axe, Katar and Demonslayer.
- Added 5 new Monsters : Viper, Lich, Wraith, Spectral Skeleton and Twisted Displacer.
- Lots of minor tweaks, presentation changes and fixes for completeness.
- Increased turns required to regenerate health from 6 to 10 turns.
- Finalised a bunch of internal stuff, and a number of minor bug fixes.
- Finished the tileset for the “Ice” floors(DLvl21-25)
- Added Daniel and Dalton to the dungeon, making the optional Warmaster ending available.
- Completed the Sanctum scripting, it now behaves exactly as it should
- Completed the Scores page, added an option to clear scores in the Options Menu
- Fixed the tombstone page showing the floor you died on incorrectly.
- Added Mushroom(turns a random item in your inv into a mushroom), Healing(heals about the same as a minor healing potion) and Surround traps(surrounds you with monsters from that floor).
- Increased the Level Cap to 50.
- Significantly increased the damage of most monsters.
- Added a moves counter - this is work towards a feature linked to the game over screen too!
- Lots of balancing tweaks to enemies, mostly buffing enemies to make them less hopeless at higher levels.
- Improved the Game over screen a little. More to come on that front!
- Trap Reveal now reveals the Stairs as well, to make it more useful.
- Changed Minimap behaviour completely. To view the Minimap, go into the menu or Hold Tab!
- Balanced the lesser potions to be more effective in end-game situations.
- Added an option to show/hide the “Waiting…” message when skipping turns.
* Restructured the Dungeon Generator function completely - Generators for each type of floor can now be easily edited.
* Added Maze generation to the DLvl generator - DLvl 10 and 20 will be full-floor mazes!
* Added an EXP bar, Food meter and modified the layout of the HUD.
- Fixed a bug that makes joysticks work again in Linux.
- Made the dungeon deeper by 4 floors- Sanctum is now at DLvl 30 instead of DLvl 26.
« Last Edit: November 09, 2014, 02:22:12 AM by getter77 »
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Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training